nofec Feb 21, 2013 @ 9:44pm
One's Own Interpretation
I have yet to finish the game, but I, so far have enjoyed it. It fascinated me, and I wanted to know who made it and how such a game were to be made. I came to find a lot of hate on Steam for how "the game didn't make sense" or "how the game was ♥♥♥♥". I argue otherwise, and as a well educated gamer who, at this point has played so many games that I am bored with them, I want to know the reason why "the game is ♥♥♥♥" because I honestly do not believe such a statement.

Arguments such as, "the game is broken", I agree with because, yes, I ended up talking with a bot for all of the game so far, but "♥♥♥♥" is something entirely different, i.e., unfair and easily dismissed. Especially in such a golden age of gaming, I expected my fellow gamers to be actually rather welcoming to such a game. I found it on par with games like Journey, or LIMBO albeit with less development muscle. I found the ideas to be strong and the atmosphere engaging, which is what the game was set up and advertised to be.

Without these kind of games to give new ideas to the gaming industry, we will remain stagnant, and it's shame on us gamers for not letting this type of game be more accepted. I understand the argument that the game is broken, and if it is not for you, I understand as well, but please, do not insult it the way others have on this thread because that is just unfair to everyone.
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Slime Feb 21, 2013 @ 10:11pm 
nofec's speakin' in fancy!
RobinOttens Feb 22, 2013 @ 12:49am 
Seems most people here hate it because the price tag is too high. And because that price and the way it's being advertised apparently send a wrong message about what to expect from this game? And a handfull of people just don't seem to agree with the way Tale of Tales spins their themes and messages.

I don't know, I loved it as well. It had strong atmosphere. And Tale of Tales are always fascinating for their game design and procedural rethoric, regardless of what they're saying with it, at least they're using game mechanics themselves to say something, not just cutscenes and dialogue.

Being on these boards is starting to ♥♥♥♥ me off though, with people left and right suggesting that anyone who likes this game must be a hipster or chump or pretending to be smart and fancy or whatever.
nofec Feb 22, 2013 @ 10:28am 
I mean, I understand where they are coming from, but 10 bucks did not hurt anyone's wallet. If it had been 60 bucks, or even 30 bucks, I would have maybe sympathized with the complaints a little more, but I "wasted" (apparently and joyfully), 10 bucks, which really isn't that bad.

Calling it hipster, too is really easy to say, and it upsets me to say that the game is hipster, partially because hipster, to me anyways, has been someone that is apathetically engaged in art/vintage, when this game, IMO, has sincerely made the effort to create an atmosphere and abstract idea, not limited to linear design.

Although, I do not agree with the term anti-game because, to me it represents that the game is not a game at well, when, in fact it follows many game mechanics that have the player continuing through the world. It is a game, just an abstract game, thus leaving it to the player's own interpretation, and unfortunately leaving many players "in the dark" as it were.
mrmusicallion Feb 22, 2013 @ 11:01am 
You seem to be thinking that people here hate the idea of 'new and outlandish ideas'

It's not the case, at all.

Look through the comments. Look through all of them
Time and time again, you'll see references to both Proteus, and Dear Esther.
What would you call them? They certainly don't seem like conventional games, yet a significant amount of people here have spoken highly of them.

Also, you seem to think that we 'don't get it'
Oh, we do.
We really do.
Just, we do not appreciate being patronized by such an intense amount of garbage.
The game seems to subliminally reward itself, patting itself on the back continuously, like as though it were saying 'Look at us. We're so interesting and we've tried something so absolutely different'

It's an egotistical misadventure and one that I hope dies out sooner rather than later.
Not to mention the price.

The art and music deserves a bit of praise. It does set a nice mood/scene. I like that. But the vibe.. sheesh. I can't take it. And a lot of other people cannot, either.

I don't appreciate the brutish way in which most people are attacking this game, yet at the same time, I don't blame them.
Last edited by mrmusicallion; Feb 22, 2013 @ 11:32am
nofec Feb 25, 2013 @ 10:39am 
I did not mean to say that. I just was surprised to here all of the hate wrapped around this game.

Although I have not played Proteus, Dear Esther, I have found to be more of a conventional game with an unconventional message, if that makes any sense. The objective of the game, to me anyways, was to explore and continue, eventually reaching a poetic monologue that left the player not so much guessing, rather "interpreting".

I can see where you are coming from with your "look at us" point because I have felt it in other art, particularly the abstract movement. In paintings like Barnett Newman's "Who's Afraid of Red, Yellow, and Blue?" it's simply the 3 colors mentioned, and, to me, this, sort of, bland message, I find, pretentious, and a "look at me, I created art" mentality.

I mean, pretentiousness is hard to gauge because it's a feeling that comes off as ingenuine or fake, which, I do not see a company putting in the time and effort to storyboard, write, and code such a game for said boring message.

In otherwords, I see where you are coming from in terms of how you feel with the pretentious message, but I cannot feel the pretentiousness, for whatever reason.

Your final statement: I do not so much blame them, I just wish it wasn't an attack on the fact that it's a bad game, or unconventional game. The game is actually quite good in terms of its structure. People are mixing up the game's message with its structure, and that is where it is unfair. Bash the message all you want, but the game itself is actually quite well made, and that difference is where I would need to say people need to stop.
Tashi-Cat Feb 26, 2013 @ 2:43pm 
Originally posted by nofec:
Arguments such as, "the game is broken", I agree with because, yes, I ended up talking with a bot for all of the game so far,

I think the talking to the bot maybe part of the game all along. What made me think that's what it is is the following from the synopsis of the game:

"Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace."

It sounds absurd but all the times that I've tried connecting to someone, I too have been playing with a bot. Maybe it's just me being dumb but I've read the entries on their development blogs and they've been an interesting read. Check it out here: http://tale-of-tales.com/bientotlete/blog/ . Also check out the website: http://conte-des-contes.com/bientotlete/ .

I think what the game does is create that sense of longing for contact with another person in real life on the other side of the screen (whoever that maybe) and setting it in a place where the lovers are lightyears apart plays that purpose perfectly. I know I may get people disagreeing with me on this but that's something to think about.
Last edited by Tashi-Cat; Feb 27, 2013 @ 4:11am
Grimm Mar 11, 2013 @ 6:27pm 
I was going through a bad breakup when I got this game and it hit me like a truck. It's a great... something. Dunno what it is.
[Dapper] Al3x Jul 12, 2013 @ 3:46am 
People seem to forget that the game is open ended it ♥♥♥♥es me off. Frankly, if you want to play something more mainstream, go ahead! But don't waste time complaining about how you "Wasted" your money, even though you should've known what was ahead.
Undertaker Infinity Sep 8, 2013 @ 2:51am 
a blank screen is also open ended. It could be anything! you can move your mouse around and "experience" the lonelines in an abstract way. Or, maybe it crashed.
Perhaps if I sold it for $10 and say that people "don't get it"....
I got this. It's interesting for 20 seconds, and after that you've seen it all.
I liked the planets. Whee!
PS: I do not see much effort in the writing... and the only thing that doesn't look bland and generic is the character (and the planets! whee!) It did crash on me. So much for quality.
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