Bientôt l'été

Bientôt l'été

istareatthesun Feb 6, 2013 @ 11:43am
A word to the developers...
If you don't try to sell your game...these message boards aren't going to do it for you.

I saw this pop up in the featured games list and checked it out but after reading through the store page and these threads I have found nothing of use in understanding the experience your product is meant to provide. As a matter of fact...most of what I've read on the message boards has devalued the product and made it seem unattractive.

At this point, looking at only the information you've provided, I have no reason to believe that this game has any actual substance as a piece of interactive entertainment, a work of art, or a hybrid of both. All I can see are some very sterile pictures portraying the general environment, some very flimsy descriptions of game concepts, and a bunch of threads calling this a pretentious "game" by a pretentious company.

Give me a reason to spend $10 on this and I just might. Otherwise...good luck!
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Showing 1-15 of 48 comments
Arrowhead Feb 6, 2013 @ 11:46am 
You know, if it quacks like a duck, then maybe it simply is...
Duke Feb 6, 2013 @ 11:47am 
Did it ever come to your mind to check games page where you can try it yourself? http://tale-of-tales.com/bientotlete/ Well core part at least.
istareatthesun Feb 6, 2013 @ 11:56am 
@Duke I was looking at that just a minute ago. I'm about to give it a spin...but my expectations are about as low as they can be...because everything I've been reading basically insinuates that this is a pointlessly elaborate chess game.
istareatthesun Feb 6, 2013 @ 11:59am 
Originally posted by Arrowhead:
You know, if it quacks like a duck, then maybe it simply is...

Haha...well ducks do certainly quack.
istareatthesun Feb 6, 2013 @ 12:22pm 
I've been playing this for a bit now and...oh...my...god...this is bad. No wonder they don't want to say anything about it. There is nothing to say. This is a swirling black hole of purpose and style fit for only the most devoid of taste. There is nothing interesting here. Even for those interested in the kind of artistic pretense it attempts to sell itself on. There is no spark. No inspiration. Just a tired parade of empty European film cliches hidden under a frustratingly clunky set of user controls that leave you just as mystified as the game's marketing campaign. My curiosity died quickly and was then replaced by hysterical laughter born from my disbelief that this even exists.

Of course, that's just my opinion...but yikes...
Coach Morrison Feb 6, 2013 @ 12:37pm 
Originally posted by istareatthesun:
I've been playing this for a bit now and...oh...my...god...this is bad. No wonder they don't want to say anything about it. There is nothing to say. This is a swirling black hole of purpose and style fit for only the most devoid of taste. There is nothing interesting here. Even for those interested in the kind of artistic pretense it attempts to sell itself on. There is no spark. No inspiration. Just a tired parade of empty European film cliches hidden under a frustratingly clunky set of user controls that leave you just as mystified as the game's marketing campaign. My curiosity died quickly and was then replaced by hysterical laughter born from my disbelief that this even exists.

Of course, that's just my opinion...but yikes...
Your post is wonderful and you describe it just like I thought it would be
istareatthesun Feb 7, 2013 @ 7:11am 
Thanks Coach.
demitri dreams Feb 7, 2013 @ 9:31am 
Most of the antagonism directed towards tale of tales and this game in particular comes from players who are expecting traditional "games". Tale of tales has been very clear as to what they are trying to accomplish, to the point of writing a "notgame" manifesto.

http://notgames.org/blog/2010/03/19/not-a-manifesto/

This is what they're trying to accomplish. This is the experience they want to manufacture. Perhaps they fail, perhaps you don't sense any allure. That's fine. But we should at least try to spread the word. Games like Thirty Flights of Loving, The Path, Dinner Date, Dear Ester, Proteus are called "bad" games only because they subvert mainline understandings of what constitutes a "good" game. I do believe that these are games, but they're a different breed. They're not trying to be "good" in a mainline sense, they're exploring something completely different. Therefore, we should not judge them by mainline standards. They appear to fail only because they're not attempting to attain the goals we expect them to.
Godeke Feb 7, 2013 @ 10:08am 
@josh.d.nelson, I agree about the exploration of games as art, but Thirty Flights of Loving made me smile, The Path was creepy and disturbing on multiple levels and Proteus was relaxing and creative. These are successful at *some* level at subverting game design and making something new, at least for *me* they were. The Stanley Parable remains my favorite subversion of a game engine.

Games like Dear Ester are less successful in in my experience because they don't subvert the medium of gaming very much, but they don't work well as games either.

From the reports of even people who actively enjoy "art as game" projects, this one fails in that the user experience is very poor and yet it also fails to generate any real emotional connection with the user. "Art as game" isn't a free pass to make poor experiences... in fact, due to the inherent negative reactions such projects generate, I think that developers need to really dig deep to reach the user with the game's message.

jungle.james Feb 7, 2013 @ 10:19am 
Godeke, I agree. Dear Esther is narrative on rails; how is this any different than a shooter on rails?
Godeke Feb 7, 2013 @ 10:36am 
@jungle.james, A shooter on rails can fail in the same way that Dear Esther does, by not providing interesting things to do while on the rails. I enjoy a roller coaster, despite literally being on rails. I enjoy a movie, despite being non-interactive.

Some shooters make you feel like you had choices, but you really didn't. Try Half Life again and see how many "choices" you made were really force fed. Still, the story was engaging and the shooting fun, so I don't begrudge the rails.

Ester (for me) didn't engage as a hiking simulator nor as a story. The game we are posting about appears to have a clunky UI and poor story telling. (I haven''t tried it myself yet, so that is just hearsay though). Still, the people I heard saying these things, I trust their opinions.
Last edited by Godeke; Feb 7, 2013 @ 10:38am
jungle.james Feb 7, 2013 @ 11:07am 
Yes, and I think Bientôt l'été separates itself from Dear Esther in that it says something.
istareatthesun Feb 7, 2013 @ 11:28am 
I wouldn't have a problem with Bientôt l'été if it had something more important to say. But it doesn't. It's a weak recreation of failed and stagey artistic clichés. For me personally the environment wouldn't even be compelling in a different context...for instance if it were an installation at an art gallery. It's theatrical choices are just too contrived.

I love games that try not to be traditional games. A friend let me try their copy of Proteus and I think that it creates a really successful and captivating experience. I also love Journey as well, and I personally would categorize that as an experienced based game, since the 'gameplay' is so minimal and simplistic. I haven't tried The Path or Dear Ester but those games aren't on my chopping block here. Bientôt l'été is.

I think the virtual world in Bientôt l'été fails to create an enriching experience. When I was done playing it, I felt there was little to nothing for me to take away from it. Something presenting itself as this artistic should have a much greater emotional or conceptual payoff at the very least.

But again...this is all in my opinion...none of what I'm saying is actually important, except of course to someone with similar taste. The only reason I posted what I think is because I don't think there is enough information on their store page to give people an accurate idea on the kind of experience that it is. I thought that might be something the community could use, so I tried the game extensively. I wanted to like it and post about how much I liked it...but I didn't like it. I found it to be disappointing and awkward.
istareatthesun Feb 7, 2013 @ 11:29am 
Originally posted by Godeke:
@josh.d.nelson, I agree about the exploration of games as art, but Thirty Flights of Loving made me smile, The Path was creepy and disturbing on multiple levels and Proteus was relaxing and creative. These are successful at *some* level at subverting game design and making something new, at least for *me* they were. The Stanley Parable remains my favorite subversion of a game engine.

Games like Dear Ester are less successful in in my experience because they don't subvert the medium of gaming very much, but they don't work well as games either.

From the reports of even people who actively enjoy "art as game" projects, this one fails in that the user experience is very poor and yet it also fails to generate any real emotional connection with the user. "Art as game" isn't a free pass to make poor experiences... in fact, due to the inherent negative reactions such projects generate, I think that developers need to really dig deep to reach the user with the game's message.

Love it Godeke! This post is spot on.
jungle.james Feb 7, 2013 @ 12:07pm 
Is it even possible for art to not have meaning?
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