Опубликовано: 22 ноября
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Dream is what happens when you have a designer creating a game who understands nothing of the topic they are trying to build an experience within and even less understanding of how to make a game which provokes any kind of enjoyment or emotion from the player. It is clearly aiming to be some kind of exploration into the psyche of the main character, called Howard, by trying to be something thought-provoking and intellectual. But it fails miserably to accomplish even that one simple task for two reasons.
Firstly, there is lack of creativity here that is so pronounced that even the designer felt that they needed to label significant things and explain them. Floating text frequently appears at key points-of-interest within the environments to explain what this thing you are looking at represents. There is also scraps of paper, supposedly from a Dream Dictionary, which you can find in places if you explore. What this reminds me of is when someone tells you a joke that is so lame that they have to explain it to you afterwards.
Secondly is the complete lack of anything enjoyable to do in the dreams, since most tasks are simply mundane puzzles which are only difficult due to how long they take as a result of setbacks from mistakes. You won't have any 'eureka' moments here since the solution to the puzzles are obvious. The Dreams aren't visually interesting either causing you to not really want to bother exploring and at other times they clearly aren't intended for exploration anyway. I'm not joking here, but there is a dream where you go onto a very slow roller-coaster ride around a smoky-grey room and do nothing for a good 5 minutes. Another is when you walk around an empty office building just looking for how to get out unless you happen to notice a pc you can access using passwords written on a clipboard from the ground-floor. This gives you some puzzles and rewards you with access to a "Nightmare" that is so unimpressive that I actually felt cheated out of the time I spent solving the puzzles.
If Dream is trying to convey that Howard is depressed, bored with life and has no sense of direction or purpose then it accomplishes this goal with huge success... because the game itself is also boring, lacking direction and creativity.