Posté le : 25 février
Avis donné pendant l'accès anticipé
Currently I am experiencing some kind of crash with the latest update so will enlighten on how I felt about the game last I played it (last review is deleted). For a while I loved DREAM and it still is a great game. Good enough that I still recommend it. The premise is a fantastic and unusual one for a video game: Lucid Dreaming. As a result this opens so many doors to how creative and fun the game can be. For its already existing good points, DREAM is filled with quality. The environments are stunningly detailed and beautiful and even more enjoyable to explore given the non-linear design of the game. Puzzles are varied and at times really challenging to accomplish. As you wander in Howard's dreamland your ears are bombarded with some beautiful and appropriate music. Overall, I applaud the developer for taking a brave turn in development in this unique setting.
HOWEVER, there a few negative points that really need addressing:
- I must be honest with the story. It's really not as good as it could have been. Though the premise is fitting enough, as it focuses on a lonely young man whose life seems futile and non-progressive, and depends on the ability to lucid dream in order to find reason to live. And that simplicity is completely OK if it can be executed well. You'd think it could given that it focuses on the psychological/dream world which opens the ability to produce so much depth and surreal interpretation for an otherwise basic plot. Unfortunately it doesn't utilize that potential. I know it's an indie game made by a very small and inexperienced team, but it still would have been nice to have more in the way of mystery and reason that is not all that well-developed. Things might change in the final release once the (various) endings become available but until then, I can't laud the story too much.
- Though it is an early access game, the controls are really terrible. It's easy to get stuck in weird places and it makes some of the already challenging puzzles even harder to accomplish. For the setting of an inner subconscious world I would expect one to feel more "free" in their experience and gameplay. I would have forgiven the clunky feel if the game still took some advantage of "freedom" like adding some flying sections (a large domain of lucid dreaming) instead of constantly walking/running around and doing too many physically basic 'waking life' routines. Additionally, the nightmares are a bit lacking. Though they have good atmosphere and some appropriately bizarre design they just feel more like anxious thoughts than actual *nightmares*. There is no danger to the player and they always take place in the same area which wouldn't be a problem were there more variation in added environmental designs. Given that the nightmares are the major point in the game's storytelling they don't provide nearly as much sense of horror and progression as I would have liked.
I applaud the team for tackling a project like this, particularly as their very first! And the game is still worth buying if you wish to support the game and developers. As excited as I am that there's a game that takes on the subject of lucid dreaming with a very ambitious focus, its current form makes it difficult for me to give a high rating for the time being (higher than 7/10). I'm sure my review will change as the game further improves. In fact, I still encourage you to get it if you are interested as it's full of potential! Just for the time being it hasn't quite reached it yet.