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Nahlásit problém s překladem
The feature the game definitely needs is an "undo all moves" button, but at least that can be avoided with some proper planning. Other than that movement works fine, selecting things works fine, the menus work fine, attacking the right enemy when 4 different guys are stacked on top of each other works fine because the one you are targetting grows in size and everything that isn't your target becomes faded black, if the wrong one is in focus you just try to select another guy. (I could see an easier way to target things being good here but it's a bit too late for that, maybe if every player had a set of unit portraits that could be brought up with a button and every portrait selected one of the units currently on the field, the general always being in the number 1 slot and units after that changing as they die or get created)
Up to 4 player multiplayer, can play 2v2 or FFA, local exists, theres no "game modes" just.. the default game, there is no co op campaign, multiplayer is both asynch and real-time.