I have to say this is one weird game. Keep in mind this opinion comes from a total noob in regards to flight simulator genre, Ace Combat
, and any games with planes in it. The first time I "seriously" play a flight game was H.A.W.X.
on Xbox 360, and I ended up cockpit first into a ♥♥♥♥♥♥ ground texture. So yeah, I suck at this kind of games.
Things that kind of stick out to me is how the game having "look over there!"-cutscenes. I don't know about the other Ace Combat
s, but having told what to do/see via a cutscene always annoys me. You have UI, target designators, stay with it! There are also non-mandatory ones, triggered by a button press when it comes on screen, which I guess you could ignore but I always pressed it anyway.
And you also get treated with ocassional slow motion scenes when you destroy a target. I honestly doesn't find it to be a bad thing (and make for a nice footage, if you're into video editing) but it does break the flow of the combat, somewhat.
But the mechanics that actually feels like, "they're kinda watering down the genre, aren't they" is the DFM, or Dogfight Mode, system. Basically when you are locked on on an enemy, you can activate some sort of an "automatic enemy chasing" mode. All you have to worry about is maintaning speed so your enemy doesn't get out of range or being to close to them and being countered by their own DFM (which obviously make that enemy auto-chase your plane.)
Although relying too much on DFM could be fatal since limited maneuver means you can't dodge incoming misilles, as the loading screen usually tell you.
It's not exactly a bad system, but it does make the flight techniques less... elaborate, for a lack of a better word, especially since the game itself made the use of the system to be mandatory at times. At one point, I even had to restart a very short segment of the game for at least five times because I was out of the DFM too soon and getting a Mission Failed screen, even if the target is already destroyed
. You could also argue that the helicopter missions also break the game, but I found it to be an alright distraction from all the plane crashes.
All in all, I don't really recommend this game for big fans of flight genres. It feels too "arcade-y" and the gimmick system could prove to be an annoyance at times. Unless you don't care about any of that and just want to do some dogfights. Or doing dogfights with (or against) friends. Or you're just THAT
desperate to see more of the 765 idols in video games. Like me.
(WARNING FOR LIKE-MINDED PEOPLE: Only six idols are featured as skins in the game!)