170 people found this review helpful 3 people found this review funny
4.1 hrs on record
Posted: July 26, 2014
Just like the route taken by many other franchises in the past decade, Ace Combat Assault Horizon is, sadly, what happens when a Publisher/Developer decides to rise the finger towards their loyal fanbase, and tries their hardest to appeal to a different, more modern mainstream crowd.
In the end and as a consequence, not only failing hard to get a piece of that pie, but losing the respect and support of those who were with them right from the beginning.
The Good On the brightest side of things, there are twenty five different airplanes, three helicopters, and two bombers to chose from, each intricately modeled and textured, complete with beautiful, detailed cockpit views.
While the graphics menus are an absolute joke (more on that later), I haven't ran into any problems what so ever, everything works as it should, the framerate is stable, the controls are responsive and there are no visible glitches or problematic bugs typical of bad ports...
The Bad In an effort to not only simplify the game but make it more "edgy n'cool", the developers introduced a new mechanic that goes by the name of Dog Fighting Mode (DFM for short), a mode that gets you close to the action, glues you to your enemy and takes literally up to about 90% of the control off of your hands, just so you may shoot him down with your suddenly increased aimbot like super accuracy.
As a result, DFM is nothing but an on-rails, scripted, nauseating (boy, that zoom in/out camera/field of view) joke that takes you on a quest you cannot possibly fail; It requires absolutely no skill whatsoever, providing no fun a result.
Such ain't "optional" either, since certain enemies can ONLY be taken down using said mode, and others can also glue themselves to you, forcing such mode on yourself.
...as if that wasn't bad enough, certain enemies will take you on a rather long scripted adventure (you'll notice those right away, they're bullet sponges) and can only be disposed of, once their fancy "scripted" event has come to an end.
For the first time ever in the franchise, we're given the opportunity to take control of an Helicopter (in fact, tree of them); This is indeed a breath of fresh air in the game, but unfortunately its implementation leaves a lot to be desired.
To start off, the shaky, in your face, zoomed in Third-Person camera, has got to be one of the worst I've experienced in a game, the levitating brick occupies almost three quarters of the screen and flies all over the place, making its best efforts to obstruct your view all the time;
Thankfully, there is a cockpit view, and even that has the bad habit of shaking in an exaggerated manner and zooming in every time you lock your weapons on a target.
...now, as far as Helicopter gameplay goes, it could be described almost as a modern generic Third/First-Person Shooter (only clunkyer) and in the air, which consist off gunning down waves upon waves of ground forces who oppose no threat whatsoever (as in challenge), occasionally dodging a missile or two (it's laughable), and maybe, face off another chopper one on one; Oh, and you cannot crash it.
Nothing too complicated... in fact, if you're expecting anything that requires even the slightest amount of thought, strategy and/or skill, you might want to look somewhere else...
Be aware though!
The game has the bad habit of taking the control off of your hands, constantly zooming into whatever goes boom; Trying a little bit to hard to make people go nuts over rad explosions, I guess...
New to the series are too the Turret Sections, which consist of nothing but press right click for "awesome".
Unfortunately, there are no unique and/or interesting mechanics to the big guns themselves, they don't overheat nor do they run out of ammo, rate of fire doesn't vary from turret to turret neither does the ammunition they consume...
...and as an effect, these sections come off as simplistic, stale, repetitive, and nothing more.
It could be said they exist for the sole reason of instant gratification, and it wouldn't be too far of the truth, as challenge is kept to a bare minimum and all it resorts to, is: Everything you look at explodes and anything that hadn't exploded yet is inoffensive to your mighty immortality.
Which brings me to...
...the Health Bar of old, which is nowhere to be seen, and there is a reason for such; Our friends at Namco, decided it'd be a good idea to borrow, amongst other things, one of the worst fads in gaming; The absolute ATROCITY that is regenerative health.
Yes, that's right, Planes/Helicopters fix them selves (you'll notice a red screen displaying Critical, Heavy and Light Damage at times);
But wait, this ain't over yet!
If that wasn't ridiculous enough, our beautiful flying machines now bounce of the ground as if they're made of rubber.
Together with "Invincibility Mode", such can be abused to no end...
...but boy, oh boy, there's more;
Amongst other fads brought to the table, is the poor implementation of either intrusive Quick Time Events (QTEs for short), that serve no purpose other than breaking the flow of the game, or QTEs that don't even have an impact on anything (yes some can be ignored completely)!
Some cutscenes are unskippable (thankfully those are very, very few and far in between), forcing you to "take control" of the camera, as in, moving the main character's head to look around, because apparently someone somewhere thought that'd be fun.
To add insult to the injury, not only is our main villain the typical evil Russian guy (because 'Murica, I guess) he's also called Markov; Doesn't this ring a bell?
Even the name is similar to an evil guy from a certain overly successful, yearly franchise that's been copied to the point of exhaustion for the past decade!
...it might seem like I'm nitpicking by now, but it's blatantly obvious who or what this game has drawn inspiration (or should I say lack thereof) from, there's even a boring, uninspired AC130 mission thrown into the mix, and a long boring one at that (actually, most missions overstay their welcome)! Who finds this fun and why?
The Ugly While this game is properly optimized from my experience, the Graphic Settings menu is a joke, there are only four available options to "tweak", Antialiasing (can only be turned On or Off), Fullscreen, Vsync and Resolution.
On a side note, while the PC version contains all the DLC included, don't even get me started on how ridiculous and overpriced they were on the console version, which used to charge from $4, up to $6 for individual Painting schemes and Aircraft (Not sure if it still does)!
Boy have standards fallen low, uh?
Final Verdict: Ace Combat Assault Horizon is a game that tries to hard to be the next big thing; Not only does it feel desperate, like a little kid yelling and screaming for attention, it also feels like a compilation of everything that is wrong with games, the industry nowadays and the mentality of those who Publish/Develop the games we used to know and love.
Therefore, earning an abysmal rEvo's rating of 2.5/10
I can't remember a single moment where I was enjoying myself; I felt suffocated in the middle of all of its "edgy" in your face exaggeration, mixed with boring, generic simplified gameplay mechanics...
It felt cheap, it felt empty and it felt outdated...
Outdated in the sense that the kind of game Assault Horizon is trying to be, has been copied and beaten to death multiple times in the past decade.
It's just not its unique thing anymore, and as a result you'll find "Assault Horizon's" core, in any other brown, cinematic (edgy), military (or not), linear, scripted, simplified, over budgeted, mediocre AAA (triple A) game out there...
At the very least, the game's well programmed and functional, doesn't crash nor does it stutter around...
45 people found this review helpful 2 people found this review funny
14.8 hrs on record
Posted: September 13, 2017
Ace Combat in name only, and a master's course in anti-fun design.
Ace Combat is a series known for it's excellent gameplay, epic plots, beautiful vistas, and freedom of movement; this game throws all of that out the window in a failed attempt to court the Call of Duty audience. The well established world and nations of Strangereal are replaced with a generic Russia vs. America plot that feels lifted right from Call of Duty, the beautful visuals and art direction have been replaced by sand, run through a brown-filter, and are now subject to constant shakey cam.
The most aggregious change to the formula is the highly scripted missions. In previous games you were free to move around the map and prioritize targets as you saw fit. In Assault Horizon, you are given brief tastes of this freedom, only to have it constantly taken away as the game forces you into mandatory quicktime events called "dogfight mode". The only way to engage the majority of targets, or to escape from enemy persuit, is to complete these quicktime events; and in doing so it strips away everything that made Ace Combat so special.
Shame they decided to port this turd to PC rather than 4, 5, Zero or 6; hell, even the PSP and 3DS games would have been better titles to bring to Steam.
41 people found this review helpful 1 person found this review funny
13.0 hrs on record
Posted: June 12, 2017
(I also owned this Xbox360 originally) As an Ace Combat fan since AC 4 on PS2, this one is the worse in the series. So why am I recommending it? Well, it is still a fun game, when you get past the idea that this is not a true AC game. DFM (Dog Fight Mode) ruins the gameplay, it's a gimmick introduced to the game to help casual players to stay on enemies tails and makes the game look more cinematic... it kind of introduces cool cutscenes mixed with gameplay which are half the time scripted pursuits... which means you will shoot an enemy a ton, but they will not die until the game decides it's time for the ennemy to die. Also some enemies cannot be taken down unless you use this annoying feature. This is at it's worse at the last dog fight in the game where you keep pursuing this one ennemy and shoot him like 60 times but he keeps on kicking. Bosses are usually tougher in every Ace Combat games, but it breaks the immersion when you shoot the ennemy to hell, and he seems to heal almost as soon as you shot him, only to go down when the game script says "okay, we are in the location we want you to be so now the enemy can die"... it's a bullcarp frustrating fight. Speaking of healing... this game is clearly aimed at the casual crowd, as your plane heals itself as if it was freaking Call of Doody. Actually Ace Combat Horizon is what I consider the call of Doody of ace combat games. I still had my share of fun, but this campaign is super short compared to other games in the franchise. I played a tiny bit of the multiplayer On Xbox 360, and was frustrated to see they carried that DFM feature into multiplayer, I cannot wait to play AC 7 where I am sure they are removing this feature to play with players with actual dog fighting skills. In conclusion, a very short 4-6 hour campaign which still have some fun value, the multiplayer is pretty much dead, and a little something to pick up at a sale for 5$ if you feel bored or want to scratch that flyer's itch... though it will be a very light scratch.
35 people found this review helpful 3 people found this review funny
6.0 hrs on record
Posted: April 16, 2016
I've always been a HUGE Ace Combat fan. to this day, I hold that Ace Combat 5: The Unsung War is one of the best games I have ever played. But this.... wow. It was alarmingly clear that they looked towards Call of Duty for inspiration. let me explain.
in every previous game, the story took place in a fictional world. on top of that, the protaganist was always the silent type and was never truly identified or shown, allowing you to more easily insert yourself into the story and get immersed.
in this game, you play as American McCheeseburger who's been dreaming of his own death over the skies of miami. as you can imagine and predict, that's a spoiler for a portion of the last mission. to make everything worse, the entire game is PAINFULLY predictable, playing into the "surprise! Russians are evil! SO ORIGINAL" trope. The story involves every single war cliche you can think of. Russians are evil, you're a war veteran, the woman suddenly loves you at the end for some reason, your wingman takes a missile for you, the Russians have WMDs and attack D.C. with them, etc. it's so poorly thought through that it was truly difficult to care in the slightest about any of it.
Most of the gameplay isn't... horrible, I guess? the DFM takes away 90% of the control you're given and they force it on you throughout the game. the entirety of the end of game is so horrifically scripted, but the dogfights between are fun and true to the original games. (assuming you never use DFM that is) my main complaint is that they simulate difficulty by having the AI straight up cheat. they can pull manuevers insanely faster than you ever can, they have unlimited flares with no cooldown for them, they can straight up ignore your cannon making them impossible to damage until the game says they can be.
but the cardinal sin of it all is that they introduced regenerating health for your aircraft. this was never in any of the previous games. not having it forced you to return to base and think about what you're doing more carefully. in this, you can just avoid damage until your plane suddenly decides it's not broken anymore.
At the end of it: Go play Ace Combat 5. you will VERY quickly see why the Ace Combat communtity shuns this game.
20 people found this review helpful 3 people found this review funny
5.6 hrs on record
Posted: February 2, 2017
In Ace Combat Assault Horizon you will take on the role of a handful of characters that fight for a joint-NATO Russian military working to put an end to a steady growing rebellion. As you fight your way through a surprisingly large amount of missions, the reliability in your allies come into question and will shape the direction of the war you find yourself in. Playing primarily as Lt Colonel William Bishop or “Warwolf 1”, you’ll fly alongside your Warwolf squadron as they race against the clock to prevent nuclear weapons from reaching The United States.
Assault Horizon hits the ground running with fast paced combat and intense dogfighting engagements, however, it forgot to tie its shoes and winds up tripping down a set of stairs for longer than you’d probably care to watch. A very notable and important piece of information is that Assault Horizon is not a simulation (despite being tagged as such), it as an arcade shooter and shouldn’t be penalized for not following suit with other Ace Combat games. With that being said, I don’t think simulation like controls and gameplay could save it anyways.
So what does Ace Combat do well? For starters, it’s fun. Assault Horizon is simple, you shoot baddies for ten minutes and then you move onto the next mission. No real depth or complexity in it’s gameplay, you fly a wide variety of jets and bombers, destroy a handful of vehicles like bad jets and mean bombers, artillery trucks and large naval vessels. Explosions and action sequences fill some destructive void in the heart of us all that’s craving can only be quenched with blowing things up. Dog fighting mechanics include a feature called DFM that hones in on your enemies allowing you to achieve a solid lock on your target, or get more up close and personal to fire your main guns. It also includes evasive maneuvers that require a fair amount of timing to avoid rockets and enemy missile locks.
After about 30 minutes of the aforementioned void filling, ACAH begins it’s descent into boredom. Controls are slow and cumbersome, so a gamepad controller of some kind would be highly recommended. Even on a controller, flying each jet feels more like flying a really fast kite, hard to handle, at times almost guide themselves, and aiming outside of DFM is about as difficult as flying said kite in your living room. The only responsive aspects to Assault Horizon are the missiles which are arguably the only effective tool at your disposal. This formula drags on for a good five hours, missile the hell out of everything, complete the mission, rinse and repeat.
Graphics are neither here nor there. Landscapes, vehicles, and visual effects exceeded my expectations, however the cutscenes are laughably mediocre. Bishop looks like Robbie Rotten, your wingman looks like a muscular thumb-hotdog conglomeration, and D-Ray the helicopter pilot’s helmet does a good job at hiding his cone shaped skull. In combat, view options are as follows: Cockpit that has no depth whatsoever, nose of the jet (fair), and a third person camera that’s two inches away from being entirely inside the jet engine itself. An FOV slider may have made up for some of that but the only graphic options are Resolution and Anti-Aliasing [On/Off].
Sound effects are up to par, and light years ahead of the dialogue, which consists of questionable military lingo and Bishop exclaiming “Damn!” So much so that you’d be sent to the hospital if you based a drinking game around it, and you’d still fly about as well as I did sober. At one point the President comes over the radio and gives a speech in some awkward attempt at boosting moral and inciting patriotism, for a moment it felt like Independance Day. That alone almost gave me hope that Assault Horizon would make some triumphant come back in terms of storytelling. (There were no aliens. This is not Independance Day. Damn!)
The lack of technical depth in each mission offers little to go back to in terms of replay value. While they present a unique atmosphere each mission, the only reason to go back is for achievements, earning a higher score (if that’s what you’re into), or filling that explosive deprived void. Sadly my few attempts at connecting to a multiplayer session were futile (Damn!), though I had low expectations of finding a game regardless.
Ace Combat Assault Horizon is fun and nothing more. For a $0.33(.3333333) game on Humble Bundle I can say that I got my money’s worth of enjoyment out of it. However, the combination of poor graphics, eye-roll inducing dialogue, and shallow gameplay mechanics don’t make up for it’s mediocre attempt at building a memorable experience. Damn!
516 people found this review helpful 2 people found this review funny
197.4 hrs on record
Posted: February 20, 2014
In order to enjoy this game, you need to go in with an open mind and forget everything you know about Ace Combat. This is not an Ace Combat game. It's more like Call of Duty: Jet Fighter Edition. The story is pretty flat and is your typical 'Murrica vs terrorists plot. Also, make sure you turn off Flight Assist and change the control scheme to Original for the best experience.
Most people complain about DFM (Dogfight Mode) being too on-rails, and for the most part, they're right. There are some targets (called TGT_LEAD) that require you to engage DFM and follow them through a semi-scripted segment of cinematic explosions and debris before you can do any damage to them. I don't care for this feature myself, but it's not a big deal and it's fun to watch. For normal targets though, it's much more dynamic, as you can play a game of cat and mouse by counter maneuvering each other in DFM, or you can choose to not use DFM at all. Personally, I think that DFM, while a tad repetitive, is quite exhilarating. The helicopter and gunner missions are pretty grueling and last longer than they should, but fortunately there's only a few of them. They can be fun and intense at times though, especially on higher difficulties.
The multiplayer is where this game really shines, and now that the game is going on Steamworks, we should hopefully see more players. Capital Conquest is incredibly fun, and you can be a fighter, an attacker, or a helicopter and defend your HQ while capturing additional bases to spawn closer to the enemy's HQ. The aircraft are balanced so that fighters don't do much damage to ground targets, while attackers have an insane damage modifier against them, with the downside of being unable to engage DFM. Once your team captures the central control tower, you can go into ASM (Airstrike Mode) against the enemy's HQ as an attacker or multirole. You can attack the HQ directly without ASM but it's not as efficient, since ASM increases your reload speed. Helicopters are excellent for HQ defense since they can hover and shoot down incoming attackers. If you get 8 kills in a row, you can load up your PAK-FA with Trinity (tactical nuke) and decimate a wide area of ground targets. When your HQ's health bar gets low, someone on your team can make a desperate last ditch effort by launching in a B1 or B2 bomber and deal a large amount of damage to the enemy's HQ, but you better provide cover for him on his way there. There are tons of skills to unlock with points you earn from multiplayer, which include weapon damage boosts, improved homing missiles, increased armor, and improved maneuverability. All the skills are pretty balanced and none are too overpowered (except maybe Burst which maxes out defense, but it costs a lot of points and has a limited amount of uses).
If you're thinking about getting this game, get it for the multiplayer, You can play multiple roles other than a fighter, and the dogfighting is more fun and less predictable since you won't be spending the whole round circling each other which ends up happening in most other multiplayer jet games.
179 people found this review helpful 48 people found this review funny
9.5 hrs on record
Posted: March 28, 2015
Oh, Ace Combat, why did you have to do this to me?
I'm a big fan of the series, it's always been a blast to play, and yes there were low times, but never so much as this. Now, i'm not saying that the game is 100% terrible, it DOES have it's pros, but it has many more cons. I'll list them below;
Pros: -The plane flight mechanics feel tight and responsive, sure they're not realistic, but we're not playing Ace Combat for realism, are we? We're playing it for the fun of doing crazy air stunts and gunning down people along the way. -The sound design is nothing spectacular, but it does it's job. The guns and the music are serviceable. Now, the old Ace Combats had some great soundtracks with some spectacularly memorable pieces. DO NOT expect those here. But, at the same time, it's not terrible. - The planes, while not being the highest texture quality you've ever seen, are pretty damn sexy. As are some of the spark and explosion effects, it does feel good to gun down planes out of the sky and watch them burst into flames.
Cons: - The dogfighting system. Now, this one just relies on how you feel about the system. The dogfighting system allows you to lock onto an enemy and kep on their tail while firing at them. Alternatively, enemies can also do this to you. It does allow for some pretty cinematic chases, but ultimately after about three times it's already gotten old. What it actually boils down to is this: Lock onto the enemy. Wiggle stick a bit. Fire. Move on. Find new target. Lock onto new target. Wiggle stick a bit. Fire. Move on. It makes the game just a million times easier and means that instead of having these amazing dogfights where you're doing all these crazy stunt mid air, it just means that you see an enemy...and now he's dead. Most of the time. In order to combat you doing this, the game suffers from the same artificial diffficulty that a lot of plane games suffer from, whereby your target will just perpetually fly away from you. Get an enemy into your line of sight, and all of a sudden they pull up. And up. And up. And then you pull up. And up. And up. And now you're just spinning a hundred times before you can lock him into your dogfighting system. No skill needed. The next thing that annoys me is that the enemies can also lock YOU into the DFS (dog fighting system). It seems like a good idea, having to escape them, but it just boils down to doing exactly what the enemies do to you! You're chasing someone for aaaages and then BAM you're taken right out of it, so what do you do? Pull up until you escape. Now you can continue to chase NOPE YOU'RE BACK IN IT WHOOAAA CRAZY RIGHT? PULL UP PULL UP okay we're free again, now to finally chase that NOOOOOOOPE I'M BACK ♥♥♥♥♥ES. -The helicopter missions. They're awful. You fly around a horribly controlled helicopter, gunning down floor enemies and the occasional helicopter. That's it. The heliocopter controls terribly, as i've mentioned, and the whole missions are just uninspired. Use these boring weapons and this boring helicopter and shoot some cars. Woo. Do that multiple times throughout the game. -The turret sequences. OH? WHAT'S THAT? YOU DIDN'T LIKE THE HELICOPTER SEQUENCES? ALRIGHT WELL TELL YA WHAT, HOW ABOUT WE TAKE OUT THE WHOLE FLYING THE HELICOPTER THING AND JUST GIVE YOU A GODDAMN TURRET? Yeah, thanks developers. There's literally whole missions where you load in, and shoot a turret for about 20 minutes at some foot soldiers, and then move on. No variety, no challenge, no interest, nothing. Just point at people and click. You don't even get to move around on your own. Just point and click. Oh you wanna do something else? NOPE. POINT AND CLICK. -The voice acting. It's awful. There's not much to say except that everyone is just Mr Generic McGenericson or Mrs Genericson and her Generic babies. Maybe it's not even that bad, but seriously it's so generic that I think it dulled my senses. -The story. Spoilers, i guess, but hoestly just read any Tom Clancy novel and you've heard this story. While the game is voiced by Mr Generic Genericson, the story was written by his superhero alter ego; JERRY GENERICMAN! American hero. He's the hero we need. Other people. They're the heroes we need. Terrorists have a bad plot to blow up some people! Quick; call America! Oh no, a Generic non-american bad guy who wants to do bad stuff. WE STOPPED HIM JUST IN TIME. BUT WILL YOU MAKE IT BACK IN ONE PIECE? Yes. Roll credits. -The AC130 missions. Just fancier disguised turret sections.
Overall this game was a huge disappointment. Are you a huge fan of the series and you're just ACHING for more? Sure, pick it up on sale and just slog your way through it. Only have a slight interest? Just don't buy it. There are plenty of other plane games that you could get that are ultimately better.
68 people found this review helpful 2 people found this review funny
23.5 hrs on record
Posted: September 27, 2015
If you never played Ace Combat before, you may like this game. Fans like me of the other games will pretty much be dissapointed in it. Both parties however will find the DFM or Dog Fight Mode novel at first, but after a while its extremely repettative and sometimes just broken, and the sad part is you need to use DFM on some planes so the fly by sequence can run its course to progress in the mission, these planes are basically invincible unless you use DFM.
Some cool fictional planes make a reapearence as bonus content like the CFA-44 Nosveratu from Ace Combat Six, but the special missiles are sadly nerfed, and somewhat useless in DFM.
Pros: -Better diologue then previous cheesy anime inspired diologue, -The B-2 Bomber mission is pretty cool. -Game gives you the ability to customize the color of your fighter. -Previous games planes when shot down would just fall to the earth, now they expload and fall appart with oil and shrapnel and bits going every which way.
Cons: -Broken and repetative Dog Fight Mode which is pretty much forced on you. -Attack Helicopter Missions are clumsy, and theres a sad lack of gunships to unlock and choose from. -Helicopter Gunner missions are extremely irritating, luckily there is only two of them. (then why bother have them in there at all) -C-130 mission is just in there for the hell of it. -Game is pretty short, even on Ace Mode. -Cinamatic Swquences are intrusive and annoying. -The first half of the game has little replay value because of tutorial popups which cant be turned off. -Multiplayer could be good if there were more players (not really the developers fault, but still an unfortunet fact.)
TL/DR: Mediocre Ace Combat experince, give us a PC port of Ace Combat 6 or Infinity instead please...
70 people found this review helpful 13 people found this review funny
260.1 hrs on record
Posted: November 25, 2015
Let's get one thing straight. I have almost over 4,000 hours and 10,000+ sorties on this game on all 3 platforms combined. I know what I am talking about, thanks. This game's on sale right now as of Thanksgiving 2015, and I hope you'll read this review and take it to heart. ----------------------------------------------------------------------------------------------------------------------
This is Assault Horizon, NOT an Ace Combat game. This is 60 FPS Arcade Aerial Combat at its finest. Assault Horizon is a very under-rated videogame that was shunned by it's Ace Combat fanbase, worth it solely for the multiplayer experience.
This was an experiment by Project Aces to solve the QAAM Spam from Ace Combat 6's Multiplayer.
The game is niche, and Ace Combat players hate it for the DFM mechanic. I don't fault the Ace Combat players in that anything hurting their precious singleplayer experience is to be hated on immediately, but I can't blame them because DFM is so forced in the game that it hurts the overall feel of the game, but all you need is 1 playthrough. 3 max if you're 100%ing the game.
If you're new to the game you'll see that the DFM mechanic is very forced in singleplayer, this is to prepare you for the main bread and butter of the game; Multiplayer. It's what Assault Horizon was built around, and it's a fine tuned experience.
Unfortunately Multiplayer is deadish, only very few hardcore dedicated fans stick around, and the community is very small bringing in under 150ish aces platform wide, with about 15 of them being top tier, and about 5 out of that tier being active.
I'd aliken AH to Quake in that skilled players online will dance circles around newbies, nobody wants to play when your only opponent is a guy that can beat you blindfolded, right? It's a game that's rewarding to master, and it shows.
If you're looking to achievement hunt this game, get it and download a 100% save, then flesh out your achievements. If you're looking to buy this and play singleplayer hoping for JETS and AWESOMENESS, then pass it up. You'd be better watching a Youtube Let's play of it. Trust me, you're not losing much by missing out.
If you want to play a 60 FPS arcade jetfighter game with some hard-core veterans, then download it and pop me a friend request. I'd be more than happy to play with you.