ACE COMBAT™ ASSAULT HORIZON Enhanced Edition

ACE COMBAT™ ASSAULT HORIZON Enhanced Edition

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publicENEMY Jun 21, 2014 @ 8:01am
Worth it for coop only?
I want to purchase this for coop play only. Worth it?
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Showing 1-5 of 5 comments
HorseDick Jun 23, 2014 @ 2:58am 
yea i want to know the same trhing,

can someone break down the coop in this game,

full campaign coop?
special coop modes?

Thanks

|x|SiriuS|x| Jun 23, 2014 @ 4:47am 
Full campaign Coop - Yes, but afaik only if the host has all the levels (you want to play) already unlocked.

Special Coop modes - very much, yes, several, in fact, most are great fun and intense, also bot support, to a point. Again, not 100%, but I think you need at least one player per side.

Negative: (purely my opinion)
Lazy console port, can have problems getting things set up right (read FAQs and guides for those), especially since GFWL shutdown and migration to Steamworks - more like thrown into SW. You can't rename your own color schemes (no biggie), you are seriously limited space-wise with replay recording (in game numbers are not correct by far), controls can be a ♥♥♥♥♥ to get right (unless using Xbox controller or emulated setup, or suported flightstick - on that one, no idea) - And finally, the worst bit:
Since Steamworks, VoIP is always on, leading to incredibly annoying sessions with raging/screaming kids, people not noticing and blasting horrible music in the background, you get the idea. Only way around that I know of, turn off the Voices in the sound menu - THis kils all NPC voices as well, but is much better than the alternative.

Best scenario - Talk with your potential partners beforehand (so they STFU and only communicate when needed), and/or at best have on/off switchable headsets.

Final verdict: Worth it just for coop?
Depends if you want to put up with the above - If you can get past that, it's a solid arcadey jet fighting game I had loads of fun with, both single player, coop and online.
Last edited by |x|SiriuS|x|; Jun 23, 2014 @ 4:50am
publicENEMY Jun 23, 2014 @ 4:49am 
Originally posted by |x|Sirius|x|:
Full campaign Coop - Afaik, yes, but only if the host has all the levels (you want to play) already unlocked.

Special Coop modes - very much, yes, several, in fact, most are great fun and intense, also bot support, to a point. Again, not 100%, but I think you need at least one player per side.

Negative: (purely my opinion)
Lazy console port, can have problems getting things set up right (read FAQs and guides for those), especially since GFWL shutdown and migration to Steamworks - more like thrown into SW. You can't rename your own color schemes (no biggie), you are seriously limited space-wise with replay recording (in game numbers are not correct by far), controls can be a ♥♥♥♥♥ to get right (unless using Xbox controller or emulated setup, or suported flightstick - on that one, no idea) - And finally, the worst bit:
Since Steamworks, VoIP is always on, leading to incredibly annoying sessions with raging/screaming kids, people not noticing and blasting horrible music in the background, you get the idea. Only way around that I know of, turn off the Voices in the sound menu - THis kils all NPC voices as well, but is much better than the alternative.

Final verdict: Worth it just for coop?
Depends if you want to put up with the above - If you can get past that, it's a solid arcadey jet fighting game I had loads of fun with, both single player, coop and online.

very informative. especially since steamworks upgrade.

thanks.
|x|SiriuS|x| Jun 23, 2014 @ 4:51am 
Also edited a bit to be more understandable/more clear. No problem, hapy to help, but keep in mind that it is more or less just my experience - Others may have a few points to disagree.
I wouldn't think so, but you never know, right? ;)
Last edited by |x|SiriuS|x|; Jun 23, 2014 @ 4:53am
TLEz8H Jun 25, 2014 @ 7:02am 
if you mean only coop, I think it not worth
but if MP too, I think it really worth
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Date Posted: Jun 21, 2014 @ 8:01am
Posts: 5