Oh my I was not expecting THIS at all. Beta advice for the devs.
I just finished my first taste of the game and I have to admit this is just something else all right. I get games change with each sequel but the general idea is to build up and improve on them. This just seems...well like it should of been the other way around or something like this was the first game quality wise. Betas beta and all but still, the core mechanics are such a shift it barely feels like a sequel at all and more like a reboot of somekind.
FIrst off, those controls my lordy. Okay I can deal with that, I miss my finetuned aim (Those bats and their tiny hitboxes oh how I hate thee for that devs) and a lack of more percise control in character movement in a game that demands it is kinda annoying. no speed control makes for hilarity and even just a simple lock place mode for 8way firing without running into the enemy would help. The jumping and enviroment do NOT mix well at all, infact its downright dangerous sometimes hitting your head on a obnoxiously placed overhang and falling into a nasty trap pit of spikes or other horrible things, or just misjudging the terrain and hitting your face on a wall you didn't know existed. I know its a beta but you guys really need to fine tune some of this, hell I'd take an auto targetting that locks onto enemies for you with an option to toggle targets over this current setup. And some much more controlled movement speed/fluidity, that was the most jarring part of it going dead stop to full sprinting, fell off cliffs for ages until I started thinking retro like freaking megaman style retro. Felt like capcom took over sometimes I swear.
Second would be the tactical gamemode. Um...what? It wasn't friendly at all I'll say that much. It gives you the basics sure but... what? Sorry the game itself confuses me somewhat what with losing your followers being game over, especcially when you own one of the oblivion crystals. I'd understand it being hard as hell to progress without the help of the resistance but couldn't you I dunno... restart it somehow since your immortal and stuff? I dunno confusing plot is confusing and has more holes in it than swiss cheese. Also gives very little help in figuring out what to do right now. I haven't gotten too far into it so I can't comment completely on it but so far not so hot guys.
Third is the meat of the game, Adventure gamemode. Like it has been done to DEATH the controls are amazingly bad and need serious finetuning work devs. Also the spells and abilities I get seem ♥♥♥♥ poor no matter WHAT I take. I had a chance to play with the fire, ice, and nature elements. I can understand each of them wanting to be unique in playstyle but they really have issues in playablity. Fire alone had only two decent attacks, the primary bulletspammer and the limited use firering that would be three times more useful if it orginated from the player and shot outward to its current spawn point so far off it feels like its just for show. And light just dissapointed me, flare was easily the best attack next to the Area burst attack. the ammo special was pitiful quite honestly because if things get THAT close your dead anyway. Ice was potentially useful if the movement of the player didn't dictate the attack direcetion, so situational it's almost useless outside of moments you need to curve the shots. And natures freaking plant attacks oi... the only one I found useful was the same one that tried to kill me as I use it! All in all you guys kinda need to rework the abilites and combat. At the very least a bit more fluid aiming, even a slight autoaim for your fire direction would make it MUCH easier to fight. And honestly some of the enemies are plain obnoxious to deal with, freaking mosquietos and flying death eyes in particular were a right pain in the butt with their small hitbox and insane speed. none of my attacks could hit them unless I got lucky.
I know its the beta but for a reward it sure felt like punishment to play. I also preferred the original games ramping of difficulty by my own actions instead of some arbitrary timer mechanic that basically means the longer you want to enjoy the game, the harder its gonna be. I just personally hate that kind of gimmick, sure it makes a sense of pressure but wasn't this game about I don't know... something else? I had fun with the first game simply because it didn't force me to rush or feel like I had to in order to keep up. I could tackle it at my own pace and just derp around exploreing the entire damn continent if I wanted to instead of worrying about this jackwagon becoming impossible to kill even though he already IS unless I figure out how to...
TL;DR for the attention impaired: Betas wonky, needs much more work. please do devs?