MouldyK Jan 8, 2013 @ 6:16pm
New Controls for Angled Shots in 0.711 and 0.712). Opinions here to make easier for viewing.
Since the old thread is quite big now and I think Arcen Games would appreciate it, I would like to ask people to put their views on this new control scheme so that we can all see if people are happy or unhappy about it and why.

Limited Context-Based Auto-Angled Shots
  • Limited context-based angled shots have been added back into the game.
    • If you stand on a slope facing into the slope, and fire your spell straight forward, it will angle up instead (firing directly forward would accomplish nothing, after all).
    • If you stand on that same slope facing away from the slope, any shots you fire go forward like normal. However, if you duck, then your shots will go down the slope at an angle instead of doing your normal low-shot.

My opinion is that it kind of makes sense like this, but I use a 360 pad, so not really a good guy to comment on the keyboard controls, though from my short play with them, it seems it might be betetr than it was before. Thoughts?
Last edited by MouldyK; Jan 9, 2013 @ 8:01am
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Pscion Piper Jan 9, 2013 @ 2:52am 
I prefer the new stairway angle shots, but removing the diagonals entirely from flat terrain is just making me entirely rely on homing attacks and hardly ever use the other two abilities.

I think a better idea that would benefit both keyboard and controller users (since they are insistent on not using mouse-based aim) would be to have a button to lock the player in place (holding down L-shift, for example), and while held, the directional keys / joystick could manually control aim in the 8 directions no matter what ground you were on.
MouldyK Jan 9, 2013 @ 7:06am 
Announced for 0.712 here[www.arcengames.com]:

The Welcome Return Of Angled Aiming
  • Angled aiming by holding two arrow keys has been added back in.
    • However, the problematic "lock in at a fixed upward angle" and "lock in at a fixed downward angle" will not be coming back, as there was just too much negative feedback on those. We're trying to find better and simpler ways to solve those same goals, such as the (so far well-received) control additions in the last release.
  • When you are standing on the ground and holding up or down plus forward or back, it now stops you from moving and lets you fire shots in either direction.
    • This makes it easy to do precise unloading of a barrage into a target without needing special keys like we used to have.
    • This also allows you to aim up and behind you without turning around, actually, which was not something that was ever possible before.
So, when you combine this with the changes from the prior release, what you've got is the complete return of angled aiming -- as many have been clamoring for -- minus the fiddly bits that were requiring finger ballet -- which many were complaining loudly and often about before we removed the angled aiming. The new system is a lot more contextual, and it also really gives a different feel when you are in the air versus on the ground, which is also interesting. When you are jumping, you have complete freedom of movement and can aim in any of the 8 directions with ease. On the ground you lock into position when you aim at an up-angle or down-angle, which means you have less mobility (obviously) during that period, but a greater ability to deliver concentrated barrages into specific locations. I think that this duality is pretty useful, because it lets us do away with a couple of keybinds in favor of basically "deployed" and "mobile" modes of operation.
Last edited by MouldyK; Jan 9, 2013 @ 7:06am
al53guy Jan 9, 2013 @ 8:20am 
Originally posted by PSI Piper:
I prefer the new stairway angle shots, but removing the diagonals entirely from flat terrain is just making me entirely rely on homing attacks and hardly ever use the other two abilities.

I think a better idea that would benefit both keyboard and controller users (since they are insistent on not using mouse-based aim) would be to have a button to lock the player in place (holding down L-shift, for example), and while held, the directional keys / joystick could manually control aim in the 8 directions no matter what ground you were on.

I completly agree with this option also just tossing in my two cents, if you guys could enable mouse controls for one simple thing it would make my day: menu interaction
MouldyK Jan 9, 2013 @ 8:23am 
Tried the new control set-up? It's pretty good from my 30 seconds of it xD
Ruthersford B. Slayes Jan 13, 2013 @ 6:20pm 
As of .714, I feel like the controls are pretty great. Up shoots up, diagonal locks you in place and makes you shoot off at a 45 degree angle. If only the analog stick support were a bit better. The deadzones are a bit strange, locking me in place more often than I'd like.
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