♥£ ΛΛ ỉ Ѓ ý♥ Dec 20, 2012 @ 8:53pm
New keyboard controls are horrendous! (Even with controler!)
Please tell me the developers still listen like they did with the first game... Change it back... I was so excited for this game, being so close to christmas, but the controls have ruined it for me :(
Showing 1-15 of 242 comments
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Scorcher24 Dec 20, 2012 @ 8:56pm 
Yeah, same for me. I hate it too. I want the mouse controls back like in the first part.
Aklyon Dec 20, 2012 @ 9:29pm 
You know you can very easily rebind the controls however the heck you want them to, right? Rebind the keyboard controls, rebind the controller controls, rebind both and awkwardly switch between the two constantly, whatever you feel like as long as it doesn't require mouse controls.
Oshkell Dec 20, 2012 @ 10:34pm 
Wow. Yeah. Eeh... I could hardly bear to play it. It's a shame, because it seems like a well thought-out game.

I am definitely going to have to use a gamepad for this one.
Last edited by Oshkell; Dec 20, 2012 @ 10:35pm
Double-H Dec 20, 2012 @ 11:46pm 
My course of events upon receiving a promising new version of a game I enjoyed:

-Installed
-Loaded up
-Checked control settings and saw no mouse controls
-Exited to desktop

What a shame.
Delita Dec 20, 2012 @ 11:57pm 
did you guys read the developers intentions of this? Plus you are ♥♥♥♥♥ing about something your getting for free....
Wardiaper Dec 21, 2012 @ 12:46am 
I have to agree with the controls being awkward right now. The first game was so fun to play and controls are a huge part of that.

Bad controls can turn off people from a game before they even give it a chance. Great games have great controls. You shouldn't have to think about what key to hit - it should be as easy as thinking, "I want to move there and shoot that thing diagonally" and your fingers should be able to do it without thought (after an initial breaking in period).

With controls like this, Minecraft would probably be struggling to sell it's 1000th copy instead of more than 8 million copies right now - controls so easy that 2 first graders in this house can play it.

Look at any great game and you can pretty much guarantee that it has great controls.

--------------------

I will be rebinding my controls to be as close to the original "A Valley Without Wind."

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And it is feedback to help the dev make this game appeal to as many people as possible. This is constructive critisism.
Last edited by Wardiaper; Dec 21, 2012 @ 12:50am
BeasterDenBeast Dec 21, 2012 @ 12:46am 
Yeah, it's more b1tch1ing about 'something' in hopes that consequently, the 'something' in question will become /better/ or at least more accessible.
tigersfan  [developer] Dec 21, 2012 @ 2:36am 
The reason there is no mouse control is because it didn't work the first time. The way the first game was, someone playing with Mouse/Keyboard had a very very different experience than someone playing with a gamepad. And it was impossible to balance. This way, the two experiences are much more similar. And, yes, every key in the game is re-bindable.
Shaman Dec 21, 2012 @ 9:00am 
Originally posted by tigersfan:
The reason there is no mouse control is because it didn't work the first time. The way the first game was, someone playing with Mouse/Keyboard had a very very different experience than someone playing with a gamepad. And it was impossible to balance. This way, the two experiences are much more similar. And, yes, every key in the game is re-bindable.
But it wouldn't hurt to at least give an option to use the mouse, would it?

I really liked the controls for the first one, saying it "didn't work" is just plain wrong and I have no idea where you're getting this from.

What's the problem of having a different experience playing kb+m from the controller? That's the whole point, it's 2 completely different experiences, and sometimes even worth to experiment with both, see games like Monkey Island, even being a point and click, has a full-on controller support that changes how the game is played, but it's still fun.

I'm not saying of course that the gamepad controls are perfect either, because they're not, there's no analog control (the character runs at the same speed no matter how much I nudge the analog stick, even the slightest touch will make him run like crazy) and navigating menus is extremely painful (it takes me like 5 tries to get the cursor to move in a direction)

I know the game is in "beta", considering all the information on the title screen, but I hope for some improvements on the control front. Other than that, this game has the potential to grab me just like the first one did.
♥£ ΛΛ ỉ Ѓ ý♥ Dec 21, 2012 @ 9:55am 
Originally posted by AE Shaman:
Originally posted by tigersfan:
The reason there is no mouse control is because it didn't work the first time. The way the first game was, someone playing with Mouse/Keyboard had a very very different experience than someone playing with a gamepad. And it was impossible to balance. This way, the two experiences are much more similar. And, yes, every key in the game is re-bindable.
But it wouldn't hurt to at least give an option to use the mouse, would it?

I really liked the controls for the first one, saying it "didn't work" is just plain wrong and I have no idea where you're getting this from.

What's the problem of having a different experience playing kb+m from the controller? That's the whole point, it's 2 completely different experiences, and sometimes even worth to experiment with both, see games like Monkey Island, even being a point and click, has a full-on controller support that changes how the game is played, but it's still fun.

I'm not saying of course that the gamepad controls are perfect either, because they're not, there's no analog control (the character runs at the same speed no matter how much I nudge the analog stick, even the slightest touch will make him run like crazy) and navigating menus is extremely painful (it takes me like 5 tries to get the cursor to move in a direction)

I know the game is in "beta", considering all the information on the title screen, but I hope for some improvements on the control front. Other than that, this game has the potential to grab me just like the first one did.

Literally this x5
Aerowix Dec 21, 2012 @ 10:35am 
I'm sticking with the first game. It's a shame to not experience all the new stuff, but honestly it brings me back 15 years to the sidescroller shooters.

I thought the difficulty options were there for the purpose if it's too easy or difficult. It is solely players fault if he is steamrolling through on "easy" and gets bored.
symbolic Dec 21, 2012 @ 10:53am 
another vote for mouse controls. this may seem a bit stupid to say, but why not just have one of the analog sticks move around the way the mouse did for us?

in any case, i understand that you want to balance this, but even if we consider that the first game was unfair to console players, it's not right to make the second game unfair to pc players.
tigersfan  [developer] Dec 21, 2012 @ 10:59am 
Here's part of a quote from the Lead Designer:

"In terms of Mario Bros. games, what if Mario had a rocket launcher he could aim in any direction? What if he had a force field he could toggle on and off periodically at will? That might be entertaining for a bit, but that would fundamentally make a different game, I think. And I don't think a better game -- for Mario, all the enemies are designed around him not having abilities like that. So to give him those abilities means the levels would be crazy easy and hollow.

On the flip side, the game Intrusion 2 uses mechanics like aim-anywhere firing, and it's a brilliant game. All the enemies are designed around the powers that your avatar has, and so everything fits together just right. But of course the character there doesn't have the movement abilities that Mario does -- if the character there had that kind of speed and jumping ability, then I suspect its mechanics would really start to break down -- in the same way Mario would if you gave the wrong weapons to him."

Basically, this is the problem. Enemies that are designed for one control method don't work well for the other control method. Either way, one or the other is deficient.

Also, I don't think that not having mouse controls is "unfair" to PC players. There are other platformers out there that don't use the mouse, and work well. And personally, I've been a PC gamer for close to 30 years, and while most games I play do, in fact, use the mouse. I found I took to this game's controls rather quickly.
loock Dec 21, 2012 @ 11:04am 
why would u remove the keyboard and mouse controlls instead of the controller controlls for a pc game? i liked the old controll sheme better too. i mean if the expierience was so diffrent why didnt u remove the controller sheme? u can be sure that 99% of potential customers have a mouse and a keyboard but u cant be sure that they have a controller too.

Will it be somehow possible to bring the old controll sheme back with modding or sth like that?
♥£ ΛΛ ỉ Ѓ ý♥ Dec 21, 2012 @ 11:09am 
Originally posted by loock:
why would u remove the keyboard and mouse controlls instead of the controller controlls for a pc game? i liked the old controll sheme better too. i mean if the expierience was so diffrent why didnt u remove the controller sheme? u can be sure that 99% of potential customers have a mouse and a keyboard but u cant be sure that they have a controller too.

Will it be somehow possible to bring the old controll sheme back with modding or sth like that?

I personally wont be playing this until it gets changed back to mouse aiming...

Sad because I absolutely loved the first game and even bought several copies as gifts. It deeply saddens me that I won't want to do the same for the second game.
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