Wilder Feb 19, 2013 @ 2:20pm
Anyone can explain
to me, how the DD Rules are, very short?? i have found thatArmor Class 8, is worse than amor class 7, the lower number the better, what about weapons??
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kamster99 Feb 19, 2013 @ 2:40pm 
The higher bonus a weapon gives (+1, +2) etc the better generally speaking. Certain enemies can only be hit with +x (whatever number) weapons, though this is more noticeable in BG2. Like any item you should always identify before usage, as weapons can be cursed.

Rings/amulets that give you +1 etc to saving throws, armor class (like rings of protection +1) are good. Rings that don't (as in they give penalties to your saving throws) are typically bad (and likely cursed). There are of course exceptions to this, especially in the case of specific amulets, but I won't spoil it :D

On your character sheet...

THAC0 you want to be as low as possible if you rely on non-magic attacks (ranged or melee weapon) for a character.

You want damage bonuses to be as high as possible.

Armor class you want as low as possible (you've figured this already out I just figured I'd list it).

Saving throws you want to be as low as possible.



Last edited by kamster99; Feb 19, 2013 @ 2:45pm
Wilder Feb 19, 2013 @ 3:20pm 
Ok, thx allot for that update. i do see d3, speed 5 etc, is speed 6 better therethen?? or
Mr. Hanky Feb 21, 2013 @ 2:50pm 
the only numbers where smaller is better is attack/armor class. the lower the AC, the lower the THAC0 (which is attack bonus, basically, in a very complicated form), the better. Just about all other numbers are better the higher they get. Kinda confusing.
AXPBubbles Feb 21, 2013 @ 8:45pm 
D&D 2nd edition had a convoluted rule system for hits. To determine if you hit someone when you attack you take your THAC0, subtract the opponents Armor Class (AC) and that's the number you need to roll equal to or higher than on a 20 sided die in order to land the hit. THAC0 stands for To Hit Armor Class 0.

Speed factor is much less important. It essentially decides which weapons take precident. The higher the number the slower the weapon. So when two people are fighting each other the person with the lower speed factor on their weapon is more likely to hit first in each round of combat.
psykes Feb 22, 2013 @ 8:47am 
So basicly, if an opponent has an AC of 8 (a mage), then you need to roll (20-8) 12 or better on a D20. If you have any bonuses, you subtract them, from what you need to roll. base attack +1, str +2, magic sword +1. (12-1-2-1) 8 is now the magic number.
If someone has a negative AC... AC -4 (fighter) then the roll is (20- -4) 24 impossible to hit (you always hit on a natural 20)
Mr. Hanky Feb 22, 2013 @ 2:11pm 
Originally posted by psykes:
So basicly, if an opponent has an AC of 8 (a mage), then you need to roll (20-8) 12 or better on a D20. If you have any bonuses, you subtract them, from what you need to roll. base attack +1, str +2, magic sword +1. (12-1-2-1) 8 is now the magic number.
If someone has a negative AC... AC -4 (fighter) then the roll is (20- -4) 24 impossible to hit (you always hit on a natural 20)

unless you have a good THAC0. An AC of -4 is only impossible to hit if you have a THAC0 of more than 16.
Sahuagin Feb 23, 2013 @ 6:24am 
keep in mind that rolls of 1 always miss, and rolls of 20 always hit, so there is always at least a 5% chance of missing, and a 5% chance of hitting, no matter how much weaker or stronger the opponents are.

speed factor is how quickly in the 6 second round the weapon will fire. if you want to hit-and-run, you need a low speed factor. with a 0 speed factor, your attack will fire instantly, and then you'll wait for the next one. if you're using a halberd or something with a 10 speed factor, your attack won't fire until the end of the round, and you'll wait first, attack later.
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Date Posted: Feb 19, 2013 @ 2:20pm
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