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As for casting spells, I assume you mean the quanity of memorized spells, or say the number of Magic Missiles flying at you. Even early encounters will feature enemy casters several levels ahead of you. You will gain additional castings and higher level spell slots as you gain levels, and theres a few items that will let you memorize additional spells. Also, its a good idea to keep Resist Fear/Remove Fear memorized. Almost every Bard and Mage in the game will cast Horror on you.
As for party members, I tend to gather my group as soon as possible and keep them together, although I may occasionally do some swapping. Each NPC has a few versions, at different levels. The thing is, with the higher level versions, you have less control over the development of the character. You may find they have weapon proficencies you don't like, thief skills distributed less efficently, or low HP totals. Some will have a personal quest they want you to do, such as heading for the Bandit Camp with Kivan, or killing some Wyverns in the Cloakwood with Coran. These are nothing major or important story-wise (personal quests in part 2 are much better), but many of them will leave the party if you don't complete them in a timely fashion. Also, some party members don't get along. Don't take Khalid/Jaheira along with Xzar/Montaron, blood will be spilled.
Following your journal is a good idea, but sidetracking can lead you to some intresting quests/loot or companions. Some quests will be close by, others will lead you farther afield. There's a Halfling in Beregost who had his Boots stolen by some Hobgoblins on the map just south of town. And there's also a Dwarf in town who lost his Cloak in the Cloakwood (the irony isnt lost on him). You can't get there until Chapter 4, so you can't dash off right away.
With its (mostly) open world exploration, the progression of enemies isnt linear. You might find low level enemies like Kobolds and Gibberlings on one map, and the adjoining one might have Ankhegs or Sirines, which can be tough for low level parties. Use a Thief or Ranger in Stealth to scout ahead (the above mentioned boots will help with this) so you dont get caught unaware.
Durlag's Tower and Ulgoth's Beard were added with the expansion pack, so save those areas for later, unless you feel up for a challenge.
Ugh, its late and I haven't slept well laltely. I'm probably missing something, but if you have any more questions, feel free to ask.
the strong point of BG1 is exploration and freedom.
stop reading guides, stop looking for advice, just have fun in a non optimal way.
the guy above makes perfect sense btw.
If you are interested in learning more about Bhaal I posted a peice of artwork that is not my own with a lot of good information about your father. http://steamcommunity.com/sharedfiles/filedetails/?id=615528280
Again this is not my work. I take no credit for it. I simply typed out and wrote all that info you see there in the info box to describe Bhaal, and his origins for people wanting to learn more. I take a morbid fascination for some reason with the evil gods in D&D because I find them so fascinating. If you're interested in my actual art that I've created myself. It's displayed on my profile.
Cheers,
-Trash
dude, when you start the game you know only as much as the protagonist (a.k.a. gorion's ward) knows. just play along and keep your eyes open for info.
If you take one character all the way through to the third installment, Throne of Bhaal, it can take you upwards of a year for one run through. [Subsequent run throughs tend to take less time, since you know the mechanics, locations of quest items, etc.]
Save often; remember, if you, as the main character, die, the game is over and you have to restart from a saved position. Fighter kits are the best for newcomers, since their mechanics of play are simple, but you will eventually need a knowledge of what spells do and how they act. You will inevitably attract spell casters to your side as NPC allies. Its easy to get killed at low levels, even as a fighter, despite the good HP and armor class.
NPCs have different alignments, and not all of them get on well together. Jaheira and Khalid, for example, often come to blows with Xzar and Montarn. If you, as party leader, have a high charisma, this tends to happen less often. That having been said, I tend to tank charisma, in favor of beefing up more generally useful stats.
In ombat, the pause button is your friend. Pause often to check NPC health, spell status etc. There are settings you can alter that will auto pause the game when certain conditions are met, so check out the game setting options also.