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I have quite a few themed factions, but no way to disable default units yet. :(
There would be no "tech" for under water and would be seriously expensive magic power. But then why would I go under with that kinda power. Caverns even. Nope. Clouds and floating cities or just float them on the water. Simpler times..
I do recall some rts's with sky and under ground systems.
- still a hot seat mode ... :)
- more ships than transport vessels
- more undead and (yes i know its boring...) an undead faction
- more default factions
- more different monsters and ruffians
- more spells
- some more unique buildings for the 3 different city branches
- maybe another new city
- a possibility to disable self-created factions for AI
-more heroes
-new factions
-more spells
-more quest types
Go big or go home, don't have an items pack and weapons pack and armor pack, etc. Focus on bigger projects than smaller ones. Bigger packs with more content is better than smaller packs with less content.
For all you who think "less is more", just imagine how much more that "more" would be.
Personally, I want another expansion to add a secondary "Outpost" feature with is a "small town" instead of an outpost. It would be "connected" to a town and provide improvements and maybe be able to build troops. I want a bigger tech tree and more spells. This is all "Expansion" content and not "DLC" content, of course.
I look forward to the continuing evolution of Elemental.
- Quests could be more complicated, branching, allowing more ways to solve them.
- Music and sound effects are not on the same level with the graphics ( they`re in my opinion unique and very beautiful) and don`t even follow the happenings and moods of the game logically.
- I think in overall they`re developing this beautiful game well. All the improvements they`ve done since the crappy beginning have been great and there`s so much more potencial in this game. The replayability of this game is very high and somehow I love the naive, faitytalish style of it.
Perhaps more diplomatic options, like one-time gifts, or the ability to send a trade mission unit to a friendly foreign city which would the limited-quanitty-per-turn purchasing of items from that foreign city in the merchant's hometown, and vice versa, as long as relations were friendly.
A Wildlands featuring a ruined fortress above a deep, deep mine and surrounded by dried lava flow; populated by hostile elephant hordes, miasma and the odd insane flame-cloaked axe-wielding Ironeer.
(If you have never read http://lparchive.org/Dwarf-Fortress-Boatmurdered/, you're in for an amusing, bizarre and extremely profane treat. Not for young impressionable children.).
Less demanding to design and build --
- More tactical battle maps. Perhaps some might have environmental effects, like deep fog hurting accuracy or the battlefield already rainy and thus the map largely mud... or worse, things like foul gas inflicting some nasty effect on all non-poison-immune units.
- More quests, particulalry branching ones -- already possible within the current system AFAICT.
- More random event types.
- More map tiles.
Also having a separate underground level (like in Master of Magic)
I really like:
*Multiplayer is sorely lacking from the game, being able to play with your friends is huge. Also being able to recommend the game to a friend goes a lot further when you can play the game together. Not having multiplayer must have a negative impact on their sales. The option of having a turn timer would probably have to be implemented to make it work, also humnas would have to be able to take turns simultaneously.
*The idea of expanding on quests. Quests seem like the real point and challenge of the game, as I have had no problem taking out the AI players with some rare exceptions. Quests should be more than go here and there, fight a battle then get a trophy. Definately a lot of wasted potential.
*New items are always fun, maybe some more hugely powerful weapons with negative properties. For instane I found that powerful sword that gives -100% exp, thought it was a bug that I was getting no exp until I checked my inventory. Could be a powerful sword that forbids you from using magic and/or skills, etc.
*More diplomacy options would be nice, but I have never seen good AI diplomacy in any game ever, seems like a huge challenge.
*Obviously I love the sea conquest/monster/ships ideas, definately one aspect that is lacking from the game. I'd also like to see an islands map as someone suggested.
*The outpost that is really a small town could work, maybe it just could not be upgraded to city/conclace/forrtress and have limited building options and have no unrest.