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回報翻譯問題
At the top of this Message Board see the "All" tab?
Hit that, then on the far right look for wee link "Group Chat".
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Edit; I will always leave chat window open while in-game..
/\/o one interested in new maps?
This one needs -some- testing before release.
Style change.. I never realy like the "cliff edges" everywhere so on my maps I am try'n Beaches but might replace them with Land edges. Which look like Beach except you can build on them.
The River ends require Cliff edges so I leave those and switch to beaches further along.
Size.. maxed out large and minimum of straight lines and corners. (read; almost none)
Curious; Why not complete? Board by end game?
There was an opportunity to add transport ships to land on those beaches, but I didn't see transport ships.
Great job! This map will be a keeper.
I usally don't play won games all the out to the end because I get board and want to start another one. Not a map problem, it is just me.
Any suggestions: Like more or less roads, where? Tile fields, bigger/smaller ..where. My custom feature, good/bad/indifferant, size?
Maybe I should make a check list. Oh, maybe I just did. B-)
Thanx buddy..
Holy snotz..
Getting a little side tracked with LH, wich I finaly picked up, on a 10player large.. B-)
Access to transport ships when have a sea area and beaches that go around the map (not just a lake) was a suggestion.
Choke points are great for defining regions.
Size is important and usually makes the map better, and makes the game longer. So size counts, but it is also important how you use it. (almost sounds pornagraphic)
A 4 player medium map can work just fine.
You might also suggust the numbers of players for a map.
..or you thinking "Tranna 8p" / "p8 Tranna" ..?
Some initial roads are kind of needed for any starts that are a little bleak or a bit close to features. I'll re-vist them.
Anthys had quite a few but then its size is extreme and figures on original 8players ..20+ starts.
Chokes, will re-vist. Some areas have, some not..
Stay'n away from Ships as AI chokes on them, traps Sov/Hero army in them. Handycaps faction.
I would love to have something like the Great Lakes, I have a few ideas for them but not until AI gets fixed. ..or, I make'em and add ships later.
(had some other tweeks planned for this and the others, but dunno if that will happen)