Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

檢視統計資料:
^^o^^ BatCat 2013 年 6 月 28 日 上午 4:19
[Map] Test, Looking for a few good..
Looking for a few good players that like large maps with 6players or more willing to play test, rate and make realistic suggestions.

A handful should be enough, maybe a couple with LH could also try it.

Contains 3 Wildlands and a custom one.




Should be, Great fun..
最後修改者:^^o^^ BatCat; 2013 年 9 月 15 日 上午 9:58
< >
目前顯示第 1-13 則留言,共 13
^^o^^ BatCat 2013 年 6 月 28 日 上午 4:35 
I joined FE:LH chat for the day..

At the top of this Message Board see the "All" tab?

Hit that, then on the far right look for wee link "Group Chat".

---
Edit; I will always leave chat window open while in-game..

最後修改者:^^o^^ BatCat; 2013 年 7 月 14 日 上午 7:46
^^o^^ BatCat 2013 年 6 月 30 日 上午 12:30 
\/\/hat?

/\/o one interested in new maps?

This one needs -some- testing before release.
^^o^^ BatCat 2013 年 7 月 9 日 上午 1:35 
Some notes on my maps;

Style change.. I never realy like the "cliff edges" everywhere so on my maps I am try'n Beaches but might replace them with Land edges. Which look like Beach except you can build on them.
The River ends require Cliff edges so I leave those and switch to beaches further along.

Size.. maxed out large and minimum of straight lines and corners. (read; almost none)
trueman56 2013 年 7 月 10 日 下午 4:58 
The map looks good. I may never be able to complete a game on it due to its size. Still testing it.
^^o^^ BatCat 2013 年 7 月 10 日 下午 8:24 
Correction; Can build on Beaches, oops.
^^o^^ BatCat 2013 年 7 月 10 日 下午 8:25 
引用自 trueman56
The map looks good. I may never be able to complete a game on it due to its size. Still testing it.

Curious; Why not complete? Board by end game?
trueman56 2013 年 7 月 13 日 下午 6:44 
ok, after 10+ hours of map testing I found no flaws in the map. The starting locations were excellent. I enjoyed the map.

There was an opportunity to add transport ships to land on those beaches, but I didn't see transport ships.

Great job! This map will be a keeper.

I usally don't play won games all the out to the end because I get board and want to start another one. Not a map problem, it is just me.
^^o^^ BatCat 2013 年 7 月 14 日 上午 12:08 
trueman56;
Any suggestions: Like more or less roads, where? Tile fields, bigger/smaller ..where. My custom feature, good/bad/indifferant, size?

Maybe I should make a check list. Oh, maybe I just did. B-)

Thanx buddy..
^^o^^ BatCat 2013 年 7 月 14 日 上午 12:27 
My game on the map, version 0.5 vs test version 0.9, 12 factions, Has netted me -8- dragon huts. One more, maybe from the Dragon eye quests, would give me a full dragon army.
Holy snotz..

Getting a little side tracked with LH, wich I finaly picked up, on a 10player large.. B-)
最後修改者:^^o^^ BatCat; 2013 年 7 月 14 日 上午 12:28
trueman56 2013 年 7 月 14 日 上午 7:12 
Map should not include roads. Let the player build / create them by getting a road building commander or gaining tech to automatically place roads between settements and outposts.

Access to transport ships when have a sea area and beaches that go around the map (not just a lake) was a suggestion.

Choke points are great for defining regions.

Size is important and usually makes the map better, and makes the game longer. So size counts, but it is also important how you use it. (almost sounds pornagraphic)

A 4 player medium map can work just fine.

You might also suggust the numbers of players for a map.
^^o^^ BatCat 2013 年 7 月 14 日 上午 7:44 
The Large setting defaults to 6 player, (should be 5 or 7 +player = 6-8) I included 17 starts, could be a couple more just didn't want to get them too close.
..or you thinking "Tranna 8p" / "p8 Tranna" ..?

Some initial roads are kind of needed for any starts that are a little bleak or a bit close to features. I'll re-vist them.
Anthys had quite a few but then its size is extreme and figures on original 8players ..20+ starts.

Chokes, will re-vist. Some areas have, some not..

Stay'n away from Ships as AI chokes on them, traps Sov/Hero army in them. Handycaps faction.
I would love to have something like the Great Lakes, I have a few ideas for them but not until AI gets fixed. ..or, I make'em and add ships later.
trueman56 2013 年 7 月 14 日 下午 6:13 
Transport ships - one area where multiplayer would work, but single player has an AI weakness.
^^o^^ BatCat 2013 年 9 月 15 日 上午 10:01 
Still availible, no formal release as yet.

(had some other tweeks planned for this and the others, but dunno if that will happen)
最後修改者:^^o^^ BatCat; 2013 年 9 月 15 日 上午 10:03
< >
目前顯示第 1-13 則留言,共 13
每頁顯示: 1530 50

張貼日期: 2013 年 6 月 28 日 上午 4:19
回覆: 13