^^o^^ BatCat Jun 28, 2013 @ 4:19am
[Map] Test, Looking for a few good..
Looking for a few good players that like large maps with 6players or more willing to play test, rate and make realistic suggestions.

A handful should be enough, maybe a couple with LH could also try it.

Contains 3 Wildlands and a custom one.




Should be, Great fun..
Last edited by ^^o^^ BatCat; Sep 15, 2013 @ 9:58am
Showing 1-13 of 13 comments
< >
^^o^^ BatCat Jun 28, 2013 @ 4:35am 
I joined FE:LH chat for the day..

At the top of this Message Board see the "All" tab?

Hit that, then on the far right look for wee link "Group Chat".

---
Edit; I will always leave chat window open while in-game..

Last edited by ^^o^^ BatCat; Jul 14, 2013 @ 7:46am
^^o^^ BatCat Jun 30, 2013 @ 12:30am 
\/\/hat?

/\/o one interested in new maps?

This one needs -some- testing before release.
^^o^^ BatCat Jul 9, 2013 @ 1:35am 
Some notes on my maps;

Style change.. I never realy like the "cliff edges" everywhere so on my maps I am try'n Beaches but might replace them with Land edges. Which look like Beach except you can build on them.
The River ends require Cliff edges so I leave those and switch to beaches further along.

Size.. maxed out large and minimum of straight lines and corners. (read; almost none)
trueman56 Jul 10, 2013 @ 4:58pm 
The map looks good. I may never be able to complete a game on it due to its size. Still testing it.
^^o^^ BatCat Jul 10, 2013 @ 8:24pm 
Correction; Can build on Beaches, oops.
^^o^^ BatCat Jul 10, 2013 @ 8:25pm 
Originally posted by trueman56:
The map looks good. I may never be able to complete a game on it due to its size. Still testing it.

Curious; Why not complete? Board by end game?
trueman56 Jul 13, 2013 @ 6:44pm 
ok, after 10+ hours of map testing I found no flaws in the map. The starting locations were excellent. I enjoyed the map.

There was an opportunity to add transport ships to land on those beaches, but I didn't see transport ships.

Great job! This map will be a keeper.

I usally don't play won games all the out to the end because I get board and want to start another one. Not a map problem, it is just me.
^^o^^ BatCat Jul 14, 2013 @ 12:08am 
trueman56;
Any suggestions: Like more or less roads, where? Tile fields, bigger/smaller ..where. My custom feature, good/bad/indifferant, size?

Maybe I should make a check list. Oh, maybe I just did. B-)

Thanx buddy..
^^o^^ BatCat Jul 14, 2013 @ 12:27am 
My game on the map, version 0.5 vs test version 0.9, 12 factions, Has netted me -8- dragon huts. One more, maybe from the Dragon eye quests, would give me a full dragon army.
Holy snotz..

Getting a little side tracked with LH, wich I finaly picked up, on a 10player large.. B-)
Last edited by ^^o^^ BatCat; Jul 14, 2013 @ 12:28am
trueman56 Jul 14, 2013 @ 7:12am 
Map should not include roads. Let the player build / create them by getting a road building commander or gaining tech to automatically place roads between settements and outposts.

Access to transport ships when have a sea area and beaches that go around the map (not just a lake) was a suggestion.

Choke points are great for defining regions.

Size is important and usually makes the map better, and makes the game longer. So size counts, but it is also important how you use it. (almost sounds pornagraphic)

A 4 player medium map can work just fine.

You might also suggust the numbers of players for a map.
^^o^^ BatCat Jul 14, 2013 @ 7:44am 
The Large setting defaults to 6 player, (should be 5 or 7 +player = 6-8) I included 17 starts, could be a couple more just didn't want to get them too close.
..or you thinking "Tranna 8p" / "p8 Tranna" ..?

Some initial roads are kind of needed for any starts that are a little bleak or a bit close to features. I'll re-vist them.
Anthys had quite a few but then its size is extreme and figures on original 8players ..20+ starts.

Chokes, will re-vist. Some areas have, some not..

Stay'n away from Ships as AI chokes on them, traps Sov/Hero army in them. Handycaps faction.
I would love to have something like the Great Lakes, I have a few ideas for them but not until AI gets fixed. ..or, I make'em and add ships later.
trueman56 Jul 14, 2013 @ 6:13pm 
Transport ships - one area where multiplayer would work, but single player has an AI weakness.
^^o^^ BatCat Sep 15, 2013 @ 10:01am 
Still availible, no formal release as yet.

(had some other tweeks planned for this and the others, but dunno if that will happen)
Last edited by ^^o^^ BatCat; Sep 15, 2013 @ 10:03am
Showing 1-13 of 13 comments
< >
Per page: 15 30 50
Date Posted: Jun 28, 2013 @ 4:19am
Posts: 13