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You know top of character creator you can create a kingdom too right:)
You can choose race, traits/bonuses.etc.
That's true.
Mancer blood -- make a scout with road-building. Mounted, once you can => Fast movement, since road building is free and helps so much.
Decalon + Flesh-Bound Tome means that any shard not too close to somebody else's outpost or within their territory, can mean a +150 net mana if you're willing to sacrifice the shard permanently (Arcane Monolith at cost of 50, Consume to gain 200). And with road-building scouts, you should be able to find them faster than you otherwise would.
Oh, and throw in Beastmaster on your sovereign. Rejoice if you can capture any Umberdroths, Hoard Spiders (Daze!), or even Ravenous Harridans and Cave Bears.
It's not a style that interests me very much (I'd rather drag the game out longer, play with the more interesting abilities, do quest scroll farming, that sort of thing; permantly eliminating shards doesn't really appeal to me personally) but it's a nasty combo that others have found success in.
Currently toying with a Mancer blood / Wanderlust / Lucky / Enchanters combo, w/ a Beastlord / Brilliant / Discliplined / Hardy / Tactician / Might sovereign meant to take the Commander path. It's not super min-maxed, but it's for a good opening game until you can go quest-scroll famring. Hope for friendly Decalon neighbors to pick up spellbooks. In my experience, AI players with Decalon are more likely to actually research the tech that puts spellbooks in their stores, than AI players with Wanderlust to research the tech that puts quest scrolls in their stores, so if I'm going to farm them and not spend the points for Wanderlust AND Decalon, I'll pick Wanderlust.
A brief outline of one of my fave' FE builds still aplies to LH;
Wraith with dodge and damage boosts, then salted with HallowedRite.
Basicaly Wraith don't get an extra +1 hp per level, but they get +3 hp per kill and makes up for any minor damage they might get.
Thier Blood gives +20 dodge, design in more from armour and traits.
And add to each unit Hallowed Rite for +3 mana per kill.
So as a base you have lots of dodge, +3 hp and +3 mana per kill. Should give you a net gain of mana for half your battles and they don't mind too much getting hurt -if- they do get hit.
Add on top of this whatever Sov and faction perks and traits you like.
The trick is to realize the benifits in detail of each. The Athican blades with +2 counters.. do not go in hitting with these. Go in close with armour and go into defence mode and let the +counters work. These defenders can kill more than 2x as much! Wraith defenders become a tough wall with a net gain.
Great fun..