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FE:LH is.
Apples and oranges.
The city building is good, the unit designer is excellent. But combat is pretty mediocre. It's mostly about how generic the combat maps are combined with the unlimited range of archers/mages.
You set out to defend your high level fortress. But instead of sitting up on your walls and pounding the enemy, you just open the gate and let them walk into the town square.. where you will face them on the exact same map ( with purely cosmetic reskinning of obstacles ) you'd see if you fought them some random forest. Which is the same map you'd face them on if you fought them in a dungon. Which is the same map you'd fact them in if you fought them in a swamp. The only differences are purely cosmetic.
The hard part is that the foundation for a very good combat system is there, it just gets undermined by a couple poor design decisions.
Still a pretty enjoyable game, even if it is ridiculously easy.
Pretty much agree.
I'm a fan of larger combats and one stack battles was kinda disapointing.
Still,it's a good game with the amount of strategic depth and faction/unit/building customization on offer .... just that one stack combat ... grr
=)
sorry but that is just pure textbook fanboy'ism! in the design of AoW3 is nothing wrong, the developers re-introduced the classic age of wonders series with some streamlined mechanics and shiny graphics in our todays world. exactly that what the fans (and their sponsor, the minecraft guy) were hoping for.
FE:LH is a great game with still some very rough edges. combat is quite weak compared to AoW3. faction diversity and the meaning of different units is weak compared to AoW3. graphics are also quite weak but that is a personal preference. the spells or magic system is weak compared to AoW3. could go on.