Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

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Nagumo Sep 7, 2016 @ 10:30am
At which difficulty the AI will be a threat?
Hi,

i have played FE:LH around 20 hours. Today i decided to give it another shot. I like the game and all the little mechanics is has. But the reason why i stopped playing it was that the AI is so dumb and overall you play a single Anno like game without any problems, because the AI is so passive.

I played a middle difficulty. So i ask myself at which level the AI will be a useful opponent without being frustrating, because it gets to much cheats to get ahead?

Word of Experience is welcome.
Last edited by Nagumo; Sep 7, 2016 @ 10:31am
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Showing 1-7 of 7 comments
FullAutoAttack Sep 27, 2016 @ 3:59pm 
I pretty much ingnore the other races and pump up the monster difficulty and frequency.
ChameLeon Apr 7, 2017 @ 5:01am 
"You'll never get a better ai out of this game." - This statement is fundamentaly incorrect. You will get noticably better AI with several mods installed, particularily XtraDeconstruct.
Red Bat Apr 9, 2017 @ 12:18pm 
Probably no longer relevent given the thread's age, but...


Difficulty matters less than start position. I've seen Normal AI's outperform Insane ones simply because the insane ones couldn't expand as quickly due to crummy yields and dangerous monsters. In my current game I've got difficulties set up all over the place because I wanted the AI's to be varying levels of threats, with Resoln being the highest. But Resoln is being outperformed by Asha Furnaceborn, who is a good 2 difficulty levels lower.

I'd say anything below "hard" makes the AI generally a bit of a pushover. You'll notice a bigger gap in strength when the AI faces another AI than you will when it faces you though. They also become a lot more dangerous if you ignore them and let them develop for a while, as eventually they will start chugging out troops at a faster rate than you typically would, although they don't really priortize better troops, meaning their armies tend to go down a heck of a lot more easily than their power rating would suggest.

Originally posted by SLAYAH:
AI's never get better they just give it more resources and it plays just as bad with them as it does on normal. You'll never get a better ai out of this game.
The AI get's a little bit smarter on Challenging... But the AI seems incompletely coded, so they still do dumb stuff like build a city on crummy yields when a triple essence yield tile is 3 tiles away.

Originally posted by FullAutoAttack:
I pretty much ingnore the other races and pump up the monster difficulty and frequency.
I did that, but while the AI has some degree to which it can ignore monsters... It tends to get wiped out by them at frightening regularity if you make them too powerful. Makes it quite easy to accidently get a conquest victory because Oracle Ceresa can't keep her darn capital safe from some level 6 wolves.

Originally posted by ChameLeon:
"You'll never get a better ai out of this game." - This statement is fundamentaly incorrect. You will get noticably better AI with several mods installed, particularily XtraDeconstruct.
Any mod to fix some of the rather large AI quirks such as the AI's inability to negotiate peace with each other? Doesn't so much seem as though the AI was coded poorly in this game so much as incompletely. Making the AI do better what it already sorta does is one thing, but making the AI actually capable of doing things it can't do at all would make them a lot more interesting.
Last edited by Red Bat; Apr 9, 2017 @ 12:18pm
the_charch Apr 9, 2017 @ 1:38pm 
one other thing that makes the ai a bit more difficult is if you have played as that race and designed units. since the ai will use them as well.
Red Bat Apr 9, 2017 @ 2:27pm 
Originally posted by the_charch:
one other thing that makes the ai a bit more difficult is if you have played as that race and designed units. since the ai will use them as well.
So if I only face Altar AI, I might actually see units wearing Chainmail armor and with the charge trait from time to time?
ChameLeon Apr 10, 2017 @ 5:52am 
Originally posted by Pidgeotto:
Any mod to fix some of the rather large AI quirks such as the AI's inability to negotiate peace with each other?

I usually play with XtraDeconstruct, Children of Storm, Champion's Bonanza, Black Market Bazaar and graphics mod, i.e. Lusher scenery mod.

I had AI plus installed prior to having XtraDeconstruct, and I am not sure if some of it's xml files are still loaded or not, but the end result is certainly satisfactory for me.

I.e. I am not sure about your question about AI making piece with other AIs as I realised I wasn't paying attention to it somehow. I think it does it, but only if it feels it is struggling with the war...
But what it certainly does with these mods and particularily with XtraDeconstruct: AI uses spells everywhere - in city management, in battles, nukes you before the battle - that one in particular came to me as a shock... It builds many armies, not just one and it comes after you... I think it uses pre-built unit designs, but they certainly get upgraded on the regular basis.

I play usually AI - Expert, monsters - challenging and it is nice challenge to me, probably equivalent to Emperor on Civ IV.

forrestomintero Jun 25, 2017 @ 6:05am 
Tbh I've never liked civ ai. By the time you get to the higher levels you basically just win by exploiting diplomacy to keep up on tech, and paying people to fight each other to waste everyone else's time
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Date Posted: Sep 7, 2016 @ 10:30am
Posts: 7