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Difficulty matters less than start position. I've seen Normal AI's outperform Insane ones simply because the insane ones couldn't expand as quickly due to crummy yields and dangerous monsters. In my current game I've got difficulties set up all over the place because I wanted the AI's to be varying levels of threats, with Resoln being the highest. But Resoln is being outperformed by Asha Furnaceborn, who is a good 2 difficulty levels lower.
I'd say anything below "hard" makes the AI generally a bit of a pushover. You'll notice a bigger gap in strength when the AI faces another AI than you will when it faces you though. They also become a lot more dangerous if you ignore them and let them develop for a while, as eventually they will start chugging out troops at a faster rate than you typically would, although they don't really priortize better troops, meaning their armies tend to go down a heck of a lot more easily than their power rating would suggest.
The AI get's a little bit smarter on Challenging... But the AI seems incompletely coded, so they still do dumb stuff like build a city on crummy yields when a triple essence yield tile is 3 tiles away.
I did that, but while the AI has some degree to which it can ignore monsters... It tends to get wiped out by them at frightening regularity if you make them too powerful. Makes it quite easy to accidently get a conquest victory because Oracle Ceresa can't keep her darn capital safe from some level 6 wolves.
Any mod to fix some of the rather large AI quirks such as the AI's inability to negotiate peace with each other? Doesn't so much seem as though the AI was coded poorly in this game so much as incompletely. Making the AI do better what it already sorta does is one thing, but making the AI actually capable of doing things it can't do at all would make them a lot more interesting.
I usually play with XtraDeconstruct, Children of Storm, Champion's Bonanza, Black Market Bazaar and graphics mod, i.e. Lusher scenery mod.
I had AI plus installed prior to having XtraDeconstruct, and I am not sure if some of it's xml files are still loaded or not, but the end result is certainly satisfactory for me.
I.e. I am not sure about your question about AI making piece with other AIs as I realised I wasn't paying attention to it somehow. I think it does it, but only if it feels it is struggling with the war...
But what it certainly does with these mods and particularily with XtraDeconstruct: AI uses spells everywhere - in city management, in battles, nukes you before the battle - that one in particular came to me as a shock... It builds many armies, not just one and it comes after you... I think it uses pre-built unit designs, but they certainly get upgraded on the regular basis.
I play usually AI - Expert, monsters - challenging and it is nice challenge to me, probably equivalent to Emperor on Civ IV.