Posted: January 25
BLUF: The game isn't worth $30, I paid a total of $14 for Elemental (the first one), and FE:LH (this one) - I'm a sales hunter. I have no misgivings, FE:LH (this one) has everything in it that Elemental did. So, if you're going to buy one, skip to this one.
So, I enjoy modding this game. I'm going to say that right up front... so let me break this into two separate sections, vanilla and not.
It's a passable strategy game with elements of RPG but not enough to call it an RPG game. Don't come in expecting Civ because that's stupid. Aside from the developers, I see nobody saying anything about Civ in relation to the game except in reviews from people saying its not like Civ (which they expected due to Devs who worked in ome way on Civ).
The game play is pretty straight forward - make units, fight on a tactical grid-map. Use Block to reduce damage from hits, Dodge to avoid hits (even ranged), and spell resist to avoid magic or damage from magic. The built in options to customize a faction, a hero (sovereign), and your own units lend replability to the game. The AI will use created factions as "minor races" if you aren't using them in a scenario. Always nice.
While this is billed as a the Fallen Enchantress come to enslave the world, thats really not it at all. There is a minor campaign that took a tops of 3 hours to complete (and only that cause I like to wander). That dealt with the enchantress, but even then, she was one of the easiest to beat factions. The game is really about random scenarios against random (or selected) factions including your custom ones.
It IS buggy in some annoying spots:
- Basically anywhere that you enter text runs into issues (such as custom facions backstory and custom Hero Backstory).
- Custom maps have issues erasing each other in the cartographer tool
- Altering generated maps in the Cartographer Tool will sometimes cause creatures to spawn on ocen-cliff tiles and make them unkillable outside of magic
- You can only kill the Vanilla "Ridiculous" difficulty setting (well all of them) aren't vastly different from the normal in my experience.
- It crashes infrequently, but the autosave feature makes it only a mildly annoying issue (for me).
The scripting is pretty easy and straight forward. You can even port in 3D models if you're so inclined. The game was intended for modding but isn't set up for the Steam community. In fact, I doubt its even set up for Stardock (not that I've ever been there). I use NEXUS forums if I hit a roadblock or want to see what others have done.
You can even alter the AI behavior to make the game more challenging, nerf ranged attacks if that's your piece, or do as some folks did and overhaul the game. Or, if you're lazy, download their versions and have the game overhauled for you.
Also, you can add in items or nerf existing ones if you feel the game is all about who has the bigger stick.
- Some folks have claimed to fix the above vanilla bugs, I haven't experienced that.