게시 일시: 2014년 12월 24일
Long story short: One of the oldest, yet still engaging, shooters of the '90s. It's not only a graphical spectacle, it's also tightly desgined around skill-based encounters, while offering enough variety for a good six to eight hour game length, plus a butt-load of mods online. For those buying the Steam version, check the community guides to help you set it up for a more optimal introduction to the game.DISCLAIMER:
While no demo is available on Steam, Googling Doom Shareware
should lead you to the free version
of the game, which contains only the first episode to give you a decently lengthed snippet of what the game is like.
After the release of this game, every first-person shooter for the next few years were referred to as Doom clones
purely because this game right here did everything so well. Simply, Doom is one of the tightest games you'll ever play. Guaranteed. While taking place on abandoned research bases on Mars, and eventually into Hell itself, the game's spooky vibes do not correspond with horror as much as balls-to-the-wall action. However, most of its spectacle is due to the fact that it was the first of its kind: many FPS games thereafter utilised Doom's formula, to varying and even greater degrees of success. To fully enjoy this game, try to forget all that you already know about games and take this game from its rawest form.
Let's get it out of the way: Doom had a magnificent engine. It needed a decent rig to get working at the time, but man did it get 3D working so well. The engine allowed floors to be rendered at multiple heights, any angle conceivable, and all textured, allowing for some magnificent looking locales. Lighting also worked to build atmosphere and contrast between levels. And, enemy sprites were very detailed, and allowed them to be animated during attacks and hit animations from all angles. Briefly, it was visuals like no other.
The sound is a little bit uninspired however. Some sound effects are public domain (the imp sound in particular), and may sound familiar. The music also takes a few, let's say, subtle
hints from metal and grunge music of the '80s and '90s. However, all of it fits towards the demonic tone that the game goes for.
The game consists of four episodes, each taking place in different locations. The aesthetics of each place vary a bit too, and the general design changes a bit too. Each episode introduces new things, allowing the player to constantly learn techniques and skills in tackling enemies. Every level also has a bunch of secrets (including some secret levels), which is a great way to give incentives to explore the levels.
The highlight of the game in my opinion are the enemies. The weakest enemies, the Former Human and Sergeants, are also the only enemies that hitscan
(attack with an instant bullet-like attack). Every other enemy uses projectiles of varying damage, speeds, and colours, and they're all avoidable. Doom's gameplay consists of dodging enemy attacks, prioritising targets, navigating and using the map to your advantage, and conserving ammo and attacking efficiently. It leads you in, gives you enough time to evaluate the threat, and skillfully execute a plan to either avoid or take out hoards of enemies. And it does this organically by not removing control or agency from the player.
The weapons also have a huge layer of depth. Besides the slow starting pistol, every weapon you find doesn't out-right replace other weapons you get. Rather, each weapon has its own benefits and weaknesses. For example, the shotgun can deal large chunks of damage in successive blasts, but it's not as efficient or quick as other weapons, whereas the plasma rifle fires huge balls of energy at enemies, but have a delay between shooting and the projectile hitting the target. Each weapon works well against certain enemies, and the player organically learns these as the game goes on, rather than being down-right told about it.
The levels are also designed to give varying degrees of challenge between encounters. While enemies are littered around the levels, generally you are presented rooms, and you have to solve problems with them, usually a locked door. This involves crossing the level sometimes, which may also have unlocked a hidden swarm of enemies. Fighting enemies in large open rooms, and fighting in closed in corridors provide different skill-sets.
Doom also was pretty revolutionary for its modding system. The main game acts as a base archive, and custom levels or mods (in WAD
files) replace or expand this content. It's simple to distribute, and resources such as the Idgames archive are being updated to this day with new and amazing content. I recommend the Brutal Doom
mod, which replaces the weapons and enemy behaviors in a...ludicrous
Doom is one of the greatest games of all time, not because of its graphical leaps, but because it was also a tight as heck game. If you're going to grab the classic bundle, more mods are created for the sequel, Doom II, which expands on this game with crazier enemies and levels. The Doom 3 BFG Edition also includes this game and the sequel as well (not as Steam products, but within the title itself), and remains the best bundle for this game. The price point is a bit high for the game's age, but it's quality is worth every bit of it.
RATING: 3 UP, 0 DOWNMy up/down rating system tries to differentiate between games that are mediocre (less ups and downs total), and games that are interesting but flawed (more ups and downs totals). Ups relate to how much good a game has, and downs are how much bad a game has.
|0 UPs ||1 UPs ||2 UPs ||3 UPs |
|Not worth playing, skip it ||Alright, play it if you're into the genre ||Very good, play it if you're looking for something worth trying ||One to go down in history, a must have for everyone|
|0 DOWNs ||1 DOWNs ||2 DOWNs ||3 DOWNs |
|Nothing detrimental in the game ||A few things wrong, but doesn't ruin it ||Kind-of broken or aggravating, you may not be able to put up with it ||Very, very broken, a lesson on what not to do|