Публикувани: 21 април
Doom is a legendary FPS that came out in 1993 on PC and was ported to many other consoles, with ports of various quality. It was released by shareware model and had 3 episodes if your ordered. Later it was released as Ultimate Doom, adding the 4th episode.
Compared to other ports it has full levels and most content. PS1 and Saturn port have it combined with Doom 2 levels and have dark horror atmosphere, with N64 having it's own dark horror atmosphere and was like a new game build from scratch, with it's own levels. The only thing some ports have over PC technically got to be colored lighting. So, you don't miss much, be happy with DOS version.
As old game, we should take a look at how Steam version handles Doom. And well, Id Software once again did a horrible job with handling DOSBox.
First, it wasn't configured probably, thus it lags amazingly in full-screen mode. To fix that you have to go to game's folder and edit line at "output" to "opengl" in "ultimate.conf" and "ultimatem.conf" files.
Second, as you launch game you will notice that you get to choose two control methods: with mouse and classic (Like real man, keyboard only!). And it uses Soundblaster device for Music instead of Midi that everybody is used to. You may think that you can use DOSBox, navigate to game's folder and launch "setup.exe" to configure stuff for yourself, but too bad! Id Software decided not to put it into Steam's version. Your only way to configure controls and music is editing "DEFAULT.CFG" and "MOUSE.CFG" files. Where you have to guess which numbers is related to what keyboard button.
But once you fixed all those issues you will finally get to play Doom. Ultimate edition, yep. Without any plot or cutscenes... Errr, aside from those at the end of episodes. Without much plot and cutscenes, you are going to be immeditly thrown into levels, each one being a compilated maze and a step over the ealier FPS levels, also having buttons to press which can do something else aside from opening doors and keys to collect. Each of 4 episodes has 8 normal levels and 1 secrets, and I gotta say that the secret level of the third episode is brilliant idea. I also should mention that the first, WHOLE first episode is available for free in demo (shareware) version of a game, and that game is easier than Doom 2 in general. Aside form the 4th episode, which was added with Ultimate Doom version and is even harder than Doom 2, especially first few levels, though that episode doesn't have any new content to it.
The presentation of the game is quite good. It's colorful more or less while giving it a dirty darkish feeling. Heck, game was considered scary at release, with usage of sector lighting, it even has has fog-like effect where you can see less clearly in dark places, nice. The resolution isn't big and colors are still quite limited, but with all the maze nacigation and sprite scaling it had to do, the game was at the top of technology cutting edge, especially in FPS genre. At least on PC and consoles, Arcades were still kicking. So, you can say that this was the point where console players got something to envy PCs over, while playing their own awesome platformers.
Gameplay is just plain awesome, pure arcadeish FPS. It's quite a fast-paced game, with many pickups, wide enemy variety, set of weapons, non-regenerating health, map that you can call with Tab so you will not get lost in mazes and, most importantly, instead of being focused on cover-hiding, it was more about projectile avoidance and more out-into-field shooting and running. Well, almost. Zombie enemies still shoot hitscan at you, but those are low-tier enemies, die easily, not used as much as imps. And compared to many other FPS at that time, Doom is more of fair challenge. Once again, Doom is not perfect, it got hitscan zombies with gun and it even forces you to run over damaging acid/lava few times in some levels, it's not Heretic, but compared to games on Build engine, it's better.
Though one of the things that may put people off is that levels are abstract mazes. Looking nice but making no logical sense of place to it.
It has 8 weapons to keep, from useless fist and pistol, up to BFG9000. It's not perfectly balanced, plasmagun outdoes chaingun, while chaingun outdoes pistol while using same ammo pool, but it's a step over Wolf3D, as in some situation some weapons are better. The effective use of BFG9000 also doesn't make common sense, you should read FAQ somewhere over this. But hey, at least it was before SuperShotgun came, with it being best weapon in whole game in Doom 2.
Dissapointing thing got to be bosses. There is only few. Two uncommon dangerous Barons of Hell in Episode 1, which were used later anyway. And then there is Cyberdemon in Episode 2 who's attack can be avoided too easily and Spider Mastermind in Episode 3 who has hitscan attack and you just have to rush him down. Episode 4 also doesn't have anything of it's own.
Multiplayer isn't supported in Steam version, you will have to use Zandronum source port. Or some other mutlipalyer source ports.
So, Ultimate Doom is awesome FPS. Simpler than Doom 2, but less brown and has it's own feel. You get to run over mazes while shooting down enemies in fast-paced manner. It's legendary too, though not perfect game. Highly recommended, none the less.
If you want to get into Doom modding and mods, then instead head toward Doom 2 destination, sir.