Posted: June 20, 2014
Doom: One of the few first person shooters to make you feel smart after mindlessly killing hordes of zombie aliens.
When you first start playing doom you are simply given a pistol and a room from which you will start your adventure. Depending on the difficulty you selected, you might face enemies right off the bat, but for the sake of the review I will base my experience on the “I’m too young to die!” difficulty (very-easy in layman’s terms). Playing through the game on such a level allows me to casually stroll through the levels, while appreciating the atmosphere provided.
The first level set on Phobos, one of Mars’ moons, where aliens have come through the portals and killed all of your friends. Every single one. You’re the only man left and you’ve made it your duty to take revenge on every last living thing on this moon. You soon find out the scientists working on the moons were working with portals and attempted to link Phobos and Deimos together. One thing lead to another and the events of this game slowly unraveled from there.
It’s time to delve into the designs of these levels.
These new stages in the game are well thought out, with new weapons before tougher enemies, and secrets that reward you with powerful weapons (Ones that you wouldn’t normally get for a few more levels). Key cards are used to open doors with the corresponding color, and are normally accompanied by health and ammo, because it sure as hell wasn’t easy to get to them. Some maps use dark rooms to set the tone, which work to the games advantage, especially when you’re facing those invisible ♥♥♥♥♥♥♥s which can take huge chunks of health with one swipe. Some maps use maze like configuration to add a level of difficulty, and you can bet that each dead end is guarded by an enemy.
Each level set is finished with a challenging, yet rewarding boss battle. Again, the level design was superb for setting the tone. A long hallway which provided ammo, health, and armor, told me that I was in for a treat when I entered the elevator. For the difficulty I chose, I was given two CyberDemons to face, which were new to me, allowing me to see how they attacked and how much ammo I would be using to kill each one. After defeating the glorified demon at the end of that trek, it truly feels like the levels you played through were just a training match before the final showdown.
To sum it all up, you should really buy this fantastic, innovative game. The enemies are challenging, the boss battles are rewarding, the setting of the game is revolutionary, and the levels are creative and enjoyable. The game has great replay ability, and finding new secrets with each play through enhances the game play even further. For the $5 price tag, you are getting a game that will keep you occupied for hours to come.