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Trigger-Happy 2013年10月11日下午5:55
smooth textures
or called vectoring how do i put it in zandronum so they looks smooth rather then pixelated
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Rent a mop - Mumble 2013年10月12日上午1:54 
I think you need a source port for that. Zandronum and GZdoom both have options to smooth both wall and sprite textures, but I honestly prefer them as they are.
Trigger-Happy 2013年10月12日上午6:41 
whats the option called? and where is it located

do it like this

example > example >example
Rent a mop - Mumble 2013年10月13日上午1:46 
Options > display. Then from there, either preferences and smooth sprite edges for sprites or texture options and swap around the texture formats. Honestly, they look better pixilated than with this smoothing effect, but do what you want.
Trigger-Happy 2013年10月13日上午6:22 
thanks i was doing this for my hd monster sprites but some edges where the pixelated doom enemy which wasnt fitting so i needed to use it
Tabris DarkPeace 2013年10月18日上午5:41 
Get PrBoom, and run the GLBoom executable for OpenGL rendering.
You can edit the glboom.cfg to set the screen resolution.

http://prboom.sourceforge.net/
最后由 Tabris DarkPeace 编辑于; 2013年10月18日上午5:41
MusicNote 2013年10月21日上午12:09 
Go to Options--->Display Options---->Open GL options--->set texture filtering to NONE for a pixelated retro look,set it to bilinear or trilinear for a smoother look.
最后由 MusicNote 编辑于; 2013年10月21日上午12:09
Tabris DarkPeace 2013年10月21日下午9:15 
I gotta admit, growing up when Microsoft DirectX and SGI --> Khronos Group OpenGL were evolving was a lot more interesting. The original Pre-Steam Half-Life GoldSrc engine taught many the basic differences between unfiltered and filtered textures in video games.

Even today post processing is typically done using a low resolution bitmap (basically), and stretched over the resolution the screen is at.
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发帖日期: 2013年10月11日下午5:55
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