The Ultimate DOOM > Algemene discussies > Details van topic
Adrenaline Rush 11 okt 2013 om 5:55nm
smooth textures
or called vectoring how do i put it in zandronum so they looks smooth rather then pixelated
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Rent a mop 12 okt 2013 om 1:54vm 
I think you need a source port for that. Zandronum and GZdoom both have options to smooth both wall and sprite textures, but I honestly prefer them as they are.
Adrenaline Rush 12 okt 2013 om 6:41vm 
whats the option called? and where is it located

do it like this

example > example >example
Rent a mop 13 okt 2013 om 1:46vm 
Options > display. Then from there, either preferences and smooth sprite edges for sprites or texture options and swap around the texture formats. Honestly, they look better pixilated than with this smoothing effect, but do what you want.
Adrenaline Rush 13 okt 2013 om 6:22vm 
thanks i was doing this for my hd monster sprites but some edges where the pixelated doom enemy which wasnt fitting so i needed to use it
TabrisDarkPeace 18 okt 2013 om 5:41vm 
Get PrBoom, and run the GLBoom executable for OpenGL rendering.
You can edit the glboom.cfg to set the screen resolution.
Laatst bewerkt door TabrisDarkPeace; 18 okt 2013 om 5:41vm
MusicNote 21 okt 2013 om 12:09vm 
Go to Options--->Display Options---->Open GL options--->set texture filtering to NONE for a pixelated retro look,set it to bilinear or trilinear for a smoother look.
Laatst bewerkt door MusicNote; 21 okt 2013 om 12:09vm
TabrisDarkPeace 21 okt 2013 om 9:15nm 
I gotta admit, growing up when Microsoft DirectX and SGI --> Khronos Group OpenGL were evolving was a lot more interesting. The original Pre-Steam Half-Life GoldSrc engine taught many the basic differences between unfiltered and filtered textures in video games.

Even today post processing is typically done using a low resolution bitmap (basically), and stretched over the resolution the screen is at.
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The Ultimate DOOM > Algemene discussies > Details van topic
Geplaatst op: 11 okt 2013 om 5:55nm
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