Spunky McGoo™ 5. marras, 2013 14.22
[SOLVED] Lag in Brutal Doom v19
(This issue was resolved by using Zandronum instead of GZDoom as the Source Port, no further discussion is required.)

[ORIGINAL MESSAGE]

No matter what graphical settings i choose it won't stop lagging, i have the most recent version of GZDoom...

I have a Nvidia GTX 670 graphics card and Intel i7 CPU.
Viimeisin muokkaaja on Spunky McGoo™; 7. marras, 2013 5.24
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Arcade Goon 5. marras, 2013 22.42 
No, it shouldn't happen. Have you run previous versions of BD without issue?
Spunky McGoo™ 5. marras, 2013 22.43 
v18 worked perfectly, and i tried Zandronum and it runs well without issue, however i would prefer to use GZDoom
Viimeisin muokkaaja on Spunky McGoo™; 5. marras, 2013 22.43
Arcade Goon 5. marras, 2013 23.03 
Have you tried re-installing GZDoom?
Spunky McGoo™ 5. marras, 2013 23.29 
Yes
Tabris DarkPeace 7. marras, 2013 4.08 
Can you try Brutal Doom using a different Source Port, such as the DoomsDay Engine (which still gets regular updates and fixes).

'Support' for GZDoom ended on the 14th April 2010 I think.


FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/
Viimeisin muokkaaja on Tabris DarkPeace; 7. marras, 2013 4.10
Spunky McGoo™ 7. marras, 2013 5.21 
If you had even glanced at my previous post, you would have seen that i had used a different Source Port and it worked perfectly.

If you want to advertise yours don't do it under the guise of helping solve issues, please.

No further messages in this topic please, have a nice day.
Viimeisin muokkaaja on Spunky McGoo™; 7. marras, 2013 5.24
Tabris DarkPeace 7. marras, 2013 13.02 
I'm not creating a Source Port.
Spunky McGoo™ 7. marras, 2013 23.54 
FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/


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