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Spunky McGoo™ 5 nov 2013 om 2:22nm
[SOLVED] Lag in Brutal Doom v19
(This issue was resolved by using Zandronum instead of GZDoom as the Source Port, no further discussion is required.)

[ORIGINAL MESSAGE]

No matter what graphical settings i choose it won't stop lagging, i have the most recent version of GZDoom...

I have a Nvidia GTX 670 graphics card and Intel i7 CPU.
Laatst bewerkt door Spunky McGoo™; 7 nov 2013 om 5:24vm
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Arcade Goon 5 nov 2013 om 10:42nm 
No, it shouldn't happen. Have you run previous versions of BD without issue?
Spunky McGoo™ 5 nov 2013 om 10:43nm 
v18 worked perfectly, and i tried Zandronum and it runs well without issue, however i would prefer to use GZDoom
Laatst bewerkt door Spunky McGoo™; 5 nov 2013 om 10:43nm
Arcade Goon 5 nov 2013 om 11:03nm 
Have you tried re-installing GZDoom?
Spunky McGoo™ 5 nov 2013 om 11:29nm 
Yes
Tabris: [Aussie Gamers] 7 nov 2013 om 4:08vm 
Can you try Brutal Doom using a different Source Port, such as the DoomsDay Engine (which still gets regular updates and fixes).

'Support' for GZDoom ended on the 14th April 2010 I think.


FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/
Laatst bewerkt door Tabris: [Aussie Gamers]; 7 nov 2013 om 4:10vm
Spunky McGoo™ 7 nov 2013 om 5:21vm 
If you had even glanced at my previous post, you would have seen that i had used a different Source Port and it worked perfectly.

If you want to advertise yours don't do it under the guise of helping solve issues, please.

No further messages in this topic please, have a nice day.
Laatst bewerkt door Spunky McGoo™; 7 nov 2013 om 5:24vm
Tabris: [Aussie Gamers] 7 nov 2013 om 1:02nm 
I'm not creating a Source Port.
Spunky McGoo™ 7 nov 2013 om 11:54nm 
Origineel geplaatst door Tabris: (www.sourceforge.net):
FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/


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