The Ultimate DOOM > Общи дискусии > Подробности за темата
Spunky McGoo™ 5 ноември 2013 в 2:22след.
[SOLVED] Lag in Brutal Doom v19
(This issue was resolved by using Zandronum instead of GZDoom as the Source Port, no further discussion is required.)

[ORIGINAL MESSAGE]

No matter what graphical settings i choose it won't stop lagging, i have the most recent version of GZDoom...

I have a Nvidia GTX 670 graphics card and Intel i7 CPU.
Последно редактиран от Spunky McGoo™; 7 ноември 2013 в 5:24сут.
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Arcade Goon 5 ноември 2013 в 10:42след. 
No, it shouldn't happen. Have you run previous versions of BD without issue?
Spunky McGoo™ 5 ноември 2013 в 10:43след. 
v18 worked perfectly, and i tried Zandronum and it runs well without issue, however i would prefer to use GZDoom
Последно редактиран от Spunky McGoo™; 5 ноември 2013 в 10:43след.
Arcade Goon 5 ноември 2013 в 11:03след. 
Have you tried re-installing GZDoom?
Spunky McGoo™ 5 ноември 2013 в 11:29след. 
Yes
Tabris: [Aussie Gamers] 7 ноември 2013 в 4:08сут. 
Can you try Brutal Doom using a different Source Port, such as the DoomsDay Engine (which still gets regular updates and fixes).

'Support' for GZDoom ended on the 14th April 2010 I think.


FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/
Последно редактиран от Tabris: [Aussie Gamers]; 7 ноември 2013 в 4:10сут.
Spunky McGoo™ 7 ноември 2013 в 5:21сут. 
If you had even glanced at my previous post, you would have seen that i had used a different Source Port and it worked perfectly.

If you want to advertise yours don't do it under the guise of helping solve issues, please.

No further messages in this topic please, have a nice day.
Последно редактиран от Spunky McGoo™; 7 ноември 2013 в 5:24сут.
Tabris: [Aussie Gamers] 7 ноември 2013 в 1:02след. 
I'm not creating a Source Port.
Spunky McGoo™ 7 ноември 2013 в 11:54след. 
Първоначално публикувано от Tabris: (www.sourceforge.net):
FYI: I'm the programmer for a new project called Open TeamPlay, which will ultimately make all this a lot easier for everyone. It hosted at: http://sourceforge.net/projects/teamplay/


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