Posted: March 26, 2014
Early Access Review
So after 2 years, a new patch downloaded just now; it contains 2 new hats, one for archer and one for knight. And the floating soul thingies are now ghosts. No other visible additions so far. Will see if there will be patch notes or not.
Edit: No patch notes; just some Halloween themed visual changes. Unbelievable.
After 2 years we had a refactoring, a few bug fixes and a pause button.
Map editor is gone.
Multiplayer is as broken as it can be.
Still no new content.
I am a Kickstarter backer so I have been following the development of the game for about 1,5 years.
This ride started great, these guys had an awasome concept, gameplay movies to show and so I backed their project. They were supposed to deliver the beta in October 2012; now we are in Early Access and still in early prototype. But the real problem is the lack of information about the development process; dev. dairies are void of any solid info; they are just about bugfixes and trivial stuff; t-shirts, save/load game functions, technical mumbo jumbo.. We don't know where this game is going; no real direction or roadmap presented by devs. There is talk of a roadmap though; for many, many months if I remember correctly. I suspect they have not known what to do with their game since the beginning. I just can't explain the lack of any solid info about the game/roadmap/direction in any other way.
Since the first prototype of the game, over a year ago, devs have added a really, really broken survival mode to the game, a multiplayer mode which doesn't work, a few bugfixes here and there; nothing else.
Game has a lot of potential, a great concept but the execution is just plain bad; UI is horrible, there are no real updates, no content added in over a year since first release.
I do not recommend the game at this point. At this rate devs working on the game; come back in a year or two and maybe, maybe you might be looking at a good game. Otherwise just stay away for now.
About the game itself:
It's sandbox building game. You have minions doing various tasks like mining, cutting down trees and providing you with building materials on the map you choose; well you have just one map at the moment so no choosing. You issue orders to your minions to gather materials and then you go ahead and lay down blueprints for your minions and they build them.
In Survival mode; you have baddies on top of normal sandbox mode. But they have no AI so they just rush at you. Get an archer or two at a high place and you win. Baddies won't be able to climb more than 2 blocks high and it takes too much time to destroy the blocks; your archers will kill everyone while baddies are hacking away at the blocks.
UI is horrible. unimaginative and clunky.
Camera controls are plain bad.
There are still problems with laying down blueprints for constructions. Pathfinding is broken, AI is broken; blueprints for big buildings are very problematic; your minions just can't build them due to pathfinding errors.
Especially big blueprints will give you a headache; you will have to zoom in, out, rotate the camera this way and that just to be able to lay down a blueprint. Misclick? Tough luck; some blueprints blocks just don't wanna be removed so you will end up dropping that building and start another blueprint.
Many times you will have to start a map over and over again to get minions to spawn at all; you will just start with no minions.
There is a catapult in the game with which you can hurl barrels filled with stones or explosive stones to baddies. Very clunky to use; you will end up not using it at all. You don't want to use explosive barrels too; you will just destroy your buildings with it.
No content added as of now. You just build aimlessly in the map. There aren't enough building blocks.
There aren't enough info about the game mechanics; how do you build that bridge for example? You will have to find some YouTube video by a fellow player to show you that.
Why can't you just put that block over there? Because you can't. And no one tells you why not.