Castle Story
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We are Sauropod Studio! Ask us anything!
Time for the Steam AMA! The entire team is at my beck and call for the next four hours, so ask us anything you like and I'll do my best to answer all your questions!

Note that bigger questions that require a fair bit of thought or answers from a lot of guys on the team will be marked down and answered all at once at the very end of the AMA.

EDIT: The time for the AMA to end has arrived! I will go through to answer other questions that haven't been answered yet, but we won't be taking anymore for this one.

Thank you all very much for your support and your questions!
Отредактировано The_Box; 18 дек. 2013 г. в 14:02
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Сообщения 115 из 107
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?
Автор сообщения: Jimmy and his sins
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?

We've got several ideas as far as adding to survival goes, but we haven't fully decided yet, so it's a bit early to say.

And we will absolutely be optimizing the AI more as time goes on. Eventually, Bricktrons will do exactly what you tell them when you tell them, so long as they can.
Any idea as to when Multiplayer will be fixed/updated?
Отредактировано Clucker2808; 18 дек. 2013 г. в 10:25
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
When will be avaible the big corruptron?:D
So when will world editor be coming back?
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
Отредактировано Chimonanthus; 18 дек. 2013 г. в 10:33
Автор сообщения: Clucker2808
Any idea as to when Multiplayer will be fixed/updated?
It's hard to say for sure, it's very much a process. Paolo is very hard at work on it though, the biggest issue right now is that clients can still diverge from each other, things aren't syncing up quite right.

Автор сообщения: Evanz111
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
This is a trickier question to answer, since I need to ask multiple people about it. This is one of the ones I'll get answered at the end of the AMA. :)

Автор сообщения: Jimmy and his sins
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
It's hard to say right now. Since the game isn't optimized yet, there's not really any set hardware requirements yet. It seems to run passably on this laptop though, which is an older HP with a 2.2GHz dual core processor and 4gb of RAM. But, I've seen stronger systems have a lot of trouble, so it's tricky.

Автор сообщения: Gukta
When will be avaible the big corruptron?:D
We don't really have a set ETA for him just yet, sorry.
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, such as bridges or scaffolding, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
Отредактировано Xena; 18 дек. 2013 г. в 10:37
Автор сообщения: DarkLordz
So when will world editor be coming back?
We don't really have a solid ETA on it yet. It can't really be brought back until all the changes to the map system are done.

Автор сообщения: Chimonanthus
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
The only 100% confirmed things right now are PVP and Co-op. There are certianly plans to streamline the whole thing though, and we may end up having additional game modes later on.

Автор сообщения: Sakatumoria
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
#1 - We'll definitely be adding more content later on in development. We just need to finish the code-base refactoring first.

#2 - We are planning to have more game-modes than what we've got right now. Exactly what form they'll take when they're added isn't 100% locked down yet.

#3 though #5 I'll add these to the main list and answer them at the end of the AMA. :)
What are your thoughts on DLC? Would you ever release additional content for the game once it's complete and charge for it?
I'm really curious as to how this game will develop. I've only owned it for a couple of hours, but I just love the creative aspect of it and how it could potentially be a fantastic co-op game to play with friends. Will definietely be keeping my eye on this thread ;)
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?
Отредактировано icallmyselfi; 18 дек. 2013 г. в 10:55
Автор сообщения: icallmyselfi
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?

This is an interesting idea. I'll present it to the rest of the guys.
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Дата создания: 18 дек. 2013 г. в 10:01
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