Castle Story > 総合掲示板 > トピックの詳細
Box - Ask about my new project! (禁止済) 2013年12月18日 10時01分
We are Sauropod Studio! Ask us anything!
Time for the Steam AMA! The entire team is at my beck and call for the next four hours, so ask us anything you like and I'll do my best to answer all your questions!

Note that bigger questions that require a fair bit of thought or answers from a lot of guys on the team will be marked down and answered all at once at the very end of the AMA.

EDIT: The time for the AMA to end has arrived! I will go through to answer other questions that haven't been answered yet, but we won't be taking anymore for this one.

Thank you all very much for your support and your questions!
最近の変更はBox - Ask about my new project!が行いました; 2013年12月18日 14時02分
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Callam Achasse 2013年12月18日 10時15分 
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?
Box - Ask about my new project! (禁止済) 2013年12月18日 10時18分 
Jimmy and his sins の投稿を引用:
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?

We've got several ideas as far as adding to survival goes, but we haven't fully decided yet, so it's a bit early to say.

And we will absolutely be optimizing the AI more as time goes on. Eventually, Bricktrons will do exactly what you tell them when you tell them, so long as they can.
Clucker2808 2013年12月18日 10時23分 
Any idea as to when Multiplayer will be fixed/updated?
最近の変更はClucker2808が行いました; 2013年12月18日 10時25分
Evanz111 2013年12月18日 10時23分 
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
Callam Achasse 2013年12月18日 10時24分 
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
Gukta 2013年12月18日 10時26分 
When will be avaible the big corruptron?:D
DarkLordz 2013年12月18日 10時30分 
So when will world editor be coming back?
Chimonanthus 2013年12月18日 10時31分 
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
最近の変更はChimonanthusが行いました; 2013年12月18日 10時33分
Box - Ask about my new project! (禁止済) 2013年12月18日 10時32分 
Clucker2808 の投稿を引用:
Any idea as to when Multiplayer will be fixed/updated?
It's hard to say for sure, it's very much a process. Paolo is very hard at work on it though, the biggest issue right now is that clients can still diverge from each other, things aren't syncing up quite right.

Evanz111 の投稿を引用:
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
This is a trickier question to answer, since I need to ask multiple people about it. This is one of the ones I'll get answered at the end of the AMA. :)

Jimmy and his sins の投稿を引用:
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
It's hard to say right now. Since the game isn't optimized yet, there's not really any set hardware requirements yet. It seems to run passably on this laptop though, which is an older HP with a 2.2GHz dual core processor and 4gb of RAM. But, I've seen stronger systems have a lot of trouble, so it's tricky.

Gukta の投稿を引用:
When will be avaible the big corruptron?:D
We don't really have a set ETA for him just yet, sorry.
3InkSheep 2013年12月18日 10時33分 
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, such as bridges or scaffolding, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
最近の変更は3InkSheepが行いました; 2013年12月18日 10時37分
Box - Ask about my new project! (禁止済) 2013年12月18日 10時38分 
DarkLordz の投稿を引用:
So when will world editor be coming back?
We don't really have a solid ETA on it yet. It can't really be brought back until all the changes to the map system are done.

Chimonanthus の投稿を引用:
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
The only 100% confirmed things right now are PVP and Co-op. There are certianly plans to streamline the whole thing though, and we may end up having additional game modes later on.

Sakatumoria の投稿を引用:
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
#1 - We'll definitely be adding more content later on in development. We just need to finish the code-base refactoring first.

#2 - We are planning to have more game-modes than what we've got right now. Exactly what form they'll take when they're added isn't 100% locked down yet.

#3 though #5 I'll add these to the main list and answer them at the end of the AMA. :)
Evanz111 2013年12月18日 10時40分 
What are your thoughts on DLC? Would you ever release additional content for the game once it's complete and charge for it?
3InkSheep 2013年12月18日 10時41分 
I'm really curious as to how this game will develop. I've only owned it for a couple of hours, but I just love the creative aspect of it and how it could potentially be a fantastic co-op game to play with friends. Will definietely be keeping my eye on this thread ;)
icallmyselfi 2013年12月18日 10時55分 
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?
最近の変更はicallmyselfiが行いました; 2013年12月18日 10時55分
Box - Ask about my new project! (禁止済) 2013年12月18日 10時58分 
icallmyselfi の投稿を引用:
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?

This is an interesting idea. I'll present it to the rest of the guys.
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投稿日: 2013年12月18日 10時01分
投稿数: 107