Castle Story > Algemene discussies > Details van topic
Box  [ontwikkelaar] 18 dec 2013 om 10:01vm
We are Sauropod Studio! Ask us anything!
Time for the Steam AMA! The entire team is at my beck and call for the next four hours, so ask us anything you like and I'll do my best to answer all your questions!

Note that bigger questions that require a fair bit of thought or answers from a lot of guys on the team will be marked down and answered all at once at the very end of the AMA.

EDIT: The time for the AMA to end has arrived! I will go through to answer other questions that haven't been answered yet, but we won't be taking anymore for this one.

Thank you all very much for your support and your questions!
Laatst bewerkt door Box; 18 dec 2013 om 2:02nm
1-15 van 107 reacties weergegeven
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Callam Achasse 18 dec 2013 om 10:15vm 
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?
Box  [ontwikkelaar] 18 dec 2013 om 10:18vm 
Origineel geplaatst door Jimmy and his sins:
Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now?

Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?

We've got several ideas as far as adding to survival goes, but we haven't fully decided yet, so it's a bit early to say.

And we will absolutely be optimizing the AI more as time goes on. Eventually, Bricktrons will do exactly what you tell them when you tell them, so long as they can.
Clucker2808 18 dec 2013 om 10:23vm 
Any idea as to when Multiplayer will be fixed/updated?
Laatst bewerkt door Clucker2808; 18 dec 2013 om 10:25vm
Evanz111 18 dec 2013 om 10:23vm 
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
Callam Achasse 18 dec 2013 om 10:24vm 
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
Gukta 18 dec 2013 om 10:26vm 
When will be avaible the big corruptron?:D
DarkLordz 18 dec 2013 om 10:30vm 
So when will world editor be coming back?
Chimonanthus 18 dec 2013 om 10:31vm 
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
Laatst bewerkt door Chimonanthus; 18 dec 2013 om 10:33vm
Box  [ontwikkelaar] 18 dec 2013 om 10:32vm 
Origineel geplaatst door Clucker2808:
Any idea as to when Multiplayer will be fixed/updated?
It's hard to say for sure, it's very much a process. Paolo is very hard at work on it though, the biggest issue right now is that clients can still diverge from each other, things aren't syncing up quite right.

Origineel geplaatst door Evanz111:
What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
This is a trickier question to answer, since I need to ask multiple people about it. This is one of the ones I'll get answered at the end of the AMA. :)

Origineel geplaatst door Jimmy and his sins:
What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
It's hard to say right now. Since the game isn't optimized yet, there's not really any set hardware requirements yet. It seems to run passably on this laptop though, which is an older HP with a 2.2GHz dual core processor and 4gb of RAM. But, I've seen stronger systems have a lot of trouble, so it's tricky.

Origineel geplaatst door Gukta:
When will be avaible the big corruptron?:D
We don't really have a set ETA for him just yet, sorry.
Sakatumoria 18 dec 2013 om 10:33vm 
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, such as bridges or scaffolding, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
Laatst bewerkt door Sakatumoria; 18 dec 2013 om 10:37vm
Box  [ontwikkelaar] 18 dec 2013 om 10:38vm 
Origineel geplaatst door DarkLordz:
So when will world editor be coming back?
We don't really have a solid ETA on it yet. It can't really be brought back until all the changes to the map system are done.

Origineel geplaatst door Chimonanthus:
What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
The only 100% confirmed things right now are PVP and Co-op. There are certianly plans to streamline the whole thing though, and we may end up having additional game modes later on.

Origineel geplaatst door Sakatumoria:
I have a few, some of behalf of friends who own the game.

1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.

2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.

3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?

4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?

5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
#1 - We'll definitely be adding more content later on in development. We just need to finish the code-base refactoring first.

#2 - We are planning to have more game-modes than what we've got right now. Exactly what form they'll take when they're added isn't 100% locked down yet.

#3 though #5 I'll add these to the main list and answer them at the end of the AMA. :)
Evanz111 18 dec 2013 om 10:40vm 
What are your thoughts on DLC? Would you ever release additional content for the game once it's complete and charge for it?
Sakatumoria 18 dec 2013 om 10:41vm 
I'm really curious as to how this game will develop. I've only owned it for a couple of hours, but I just love the creative aspect of it and how it could potentially be a fantastic co-op game to play with friends. Will definietely be keeping my eye on this thread ;)
icallmyselfi 18 dec 2013 om 10:55vm 
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?
Laatst bewerkt door icallmyselfi; 18 dec 2013 om 10:55vm
Box  [ontwikkelaar] 18 dec 2013 om 10:58vm 
Origineel geplaatst door icallmyselfi:
Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?

This is an interesting idea. I'll present it to the rest of the guys.
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