Originally posted by Jimmy and his sins:Ok I will ask away. Is their going to be any further branching of tech for survival. Or is it going to stay as it is now? Also will their be a patch that will correct the bug that causes you to save every time you try and get the bricktrons to move when telling them to do something?
Originally posted by Clucker2808:Any idea as to when Multiplayer will be fixed/updated?
Originally posted by Evanz111:What games did you use as inspiration when it came to creating and developing Castle Story? It'd be even better if you could talk about what specific parts of each game you were inspired by too. Keep up the great work!
Originally posted by Jimmy and his sins:What would you suggest when it comes to hardware and software to enjoy the game in it's current form so people can better judge it and pick up on bugs etc?
Originally posted by Gukta:When will be avaible the big corruptron?:D
Originally posted by DarkLordz:So when will world editor be coming back?
Originally posted by Chimonanthus:What are your long term goals for multiplayer? Any plans on making some sort of "public multiplayer quick join" kind of feature? Coop survival? PvP? Team based PvP?
Originally posted by Sakatumoria:I have a few, some of behalf of friends who own the game. 1# -Is there any plans on adding additional content, both for practical use and for cosmetic changes? For example, practical use could be more items to enhance the creative aspect of the game, whilst cosmetic could be things like flags for your castle, clothing for your workers etc.2# - Are there any plans to support various gamemodes? This would go hand-in-hand with the world editor. Some gamemodes in mind could be capture the flag or king of the hill, simple ideas like that to add to the replayability value of the game.3# - Along the lines of cosmetic changes, an idea could be a variety of terrian, or world types. Are there any plans to implement different varties of sceneries, such as desert, artic, jungle etc?4#- This is more of an idea that a question, but seeing as this is a sandbox game, it would be nice to see support towards community projects. It would be nice to see flexibility in being able to create with friends, allowing the workers etc, to be controlled by all players to create cities and worlds together, similiar to how games like minecraft function. It's drop in/out, build, create and have fun. Do you have any similiar ideas for gameplay or features along these lines?5# - Lastly, how do you, as developers, envision the game in say, a years time? Is there a particular milestone you have to which point you can say you've created the game you dreamt up?
Originally posted by icallmyselfi:Do you think about asymetric multiplayer mode? Like I play for fortress, and other player play as corruptions/siegers?