Retrovirus

Retrovirus

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Uncle Rusty 2013 年 3 月 28 日 下午 1:23
SLI Support Planned?
Is there any plan to add proper SLI support? I'm only getting 35-50 FPS on a single GTX 680 at 2560x1440. I think borderless window isn't helping either, but I know that's planning to be patched in eventually.
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Grendel 2013 年 3 月 28 日 下午 9:09 
Running the same resolution on a 660. Setting the scaling to 50% and turning VSYNC off helped.
Uncle Rusty 2013 年 3 月 28 日 下午 9:28 
Yeah, I settled on the same, 50% shaders still looks pretty good and is definitely playble. But proper SLI support would certainly be welcome.
RealhumanMaz 2013 年 4 月 2 日 上午 11:15 
Saw a post about this eariler. I'll bring it up at the next meeting.
Migz - DH 2013 年 5 月 4 日 下午 10:21 
Yes, SLI support would be nice.
OlivierJT 2013 年 7 月 25 日 上午 6:13 
SLI support please !
14 fps on a GTX 690 is no fun.
(what ever settings or resolution I choose !!!)
Migz - DH 2013 年 7 月 25 日 上午 6:36 
Although I still believe SLI support "would be nice", I don't feel it's necessary.

With my GTX 570 card (driver 314.22), this game runs at max settings at 1920x1080 at over 60 FPS.
最後修改者:Migz - DH; 2013 年 7 月 25 日 上午 6:38
ColdEquation  [開發人員] 2013 年 10 月 3 日 下午 2:37 
The latest patch added an option to allow Frame Buffering, which is required for multi-gpu systems to render optimally. Previously, the game did not allow any buffering to reduce latency between input and rendered frames. Our pool of testing machines is small, and we weren't able to confirm that this setting will help on SLI/Crossfire configurations, so if you have such a system, please let us know if your framerate, and specifically GPU load, is improved by allowing frame buffering.
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目前顯示第 1-7 則留言,共 7
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