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Uncle Adolf 2013년 3월 28일 오후 1시 23분
SLI Support Planned?
Is there any plan to add proper SLI support? I'm only getting 35-50 FPS on a single GTX 680 at 2560x1440. I think borderless window isn't helping either, but I know that's planning to be patched in eventually.
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Grendel 2013년 3월 28일 오후 9시 09분 
Running the same resolution on a 660. Setting the scaling to 50% and turning VSYNC off helped.
Uncle Adolf 2013년 3월 28일 오후 9시 28분 
Yeah, I settled on the same, 50% shaders still looks pretty good and is definitely playble. But proper SLI support would certainly be welcome.
BLTRunner 2013년 4월 2일 오전 11시 15분 
Saw a post about this eariler. I'll bring it up at the next meeting.
Migz - DH 2013년 5월 4일 오후 10시 21분 
Yes, SLI support would be nice.
OlivierJT 2013년 7월 25일 오전 6시 13분 
SLI support please !
14 fps on a GTX 690 is no fun.
(what ever settings or resolution I choose !!!)
Migz - DH 2013년 7월 25일 오전 6시 36분 
Although I still believe SLI support "would be nice", I don't feel it's necessary.

With my GTX 570 card (driver 314.22), this game runs at max settings at 1920x1080 at over 60 FPS.
Migz - DH님이 마지막으로 수정; 2013년 7월 25일 오전 6시 38분
ColdEquation  [개발자] 2013년 10월 3일 오후 2시 37분 
The latest patch added an option to allow Frame Buffering, which is required for multi-gpu systems to render optimally. Previously, the game did not allow any buffering to reduce latency between input and rendered frames. Our pool of testing machines is small, and we weren't able to confirm that this setting will help on SLI/Crossfire configurations, so if you have such a system, please let us know if your framerate, and specifically GPU load, is improved by allowing frame buffering.
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