Retrovirus > General Discussions > Themendetails
Uncle Rusty 28. März 2013 um 13:23 Uhr
SLI Support Planned?
Is there any plan to add proper SLI support? I'm only getting 35-50 FPS on a single GTX 680 at 2560x1440. I think borderless window isn't helping either, but I know that's planning to be patched in eventually.
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Grendel 28. März 2013 um 21:09 Uhr 
Running the same resolution on a 660. Setting the scaling to 50% and turning VSYNC off helped.
Uncle Rusty 28. März 2013 um 21:28 Uhr 
Yeah, I settled on the same, 50% shaders still looks pretty good and is definitely playble. But proper SLI support would certainly be welcome.
Kevin "The Mountain" Malone 2. Apr. 2013 um 11:15 Uhr 
Saw a post about this eariler. I'll bring it up at the next meeting.
Migz - DH 4. Mai 2013 um 22:21 Uhr 
Yes, SLI support would be nice.
OlivierJT 25. Juli 2013 um 6:13 Uhr 
SLI support please !
14 fps on a GTX 690 is no fun.
(what ever settings or resolution I choose !!!)
Migz - DH 25. Juli 2013 um 6:36 Uhr 
Although I still believe SLI support "would be nice", I don't feel it's necessary.

With my GTX 570 card (driver 314.22), this game runs at max settings at 1920x1080 at over 60 FPS.
Zuletzt bearbeitet von Migz - DH; 25. Juli 2013 um 6:38 Uhr
ColdEquation  [Entwickler] 3. Okt. 2013 um 14:37 Uhr 
The latest patch added an option to allow Frame Buffering, which is required for multi-gpu systems to render optimally. Previously, the game did not allow any buffering to reduce latency between input and rendered frames. Our pool of testing machines is small, and we weren't able to confirm that this setting will help on SLI/Crossfire configurations, so if you have such a system, please let us know if your framerate, and specifically GPU load, is improved by allowing frame buffering.
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