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Uncle Rusty 28 mrt 2013 om 1:23nm
SLI Support Planned?
Is there any plan to add proper SLI support? I'm only getting 35-50 FPS on a single GTX 680 at 2560x1440. I think borderless window isn't helping either, but I know that's planning to be patched in eventually.
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Grendel 28 mrt 2013 om 9:09nm 
Running the same resolution on a 660. Setting the scaling to 50% and turning VSYNC off helped.
Uncle Rusty 28 mrt 2013 om 9:28nm 
Yeah, I settled on the same, 50% shaders still looks pretty good and is definitely playble. But proper SLI support would certainly be welcome.
Kevin Malone 2 apr 2013 om 11:15vm 
Saw a post about this eariler. I'll bring it up at the next meeting.
Migz - DH 4 mei 2013 om 10:21nm 
Yes, SLI support would be nice.
OlivierJT 25 jul 2013 om 6:13vm 
SLI support please !
14 fps on a GTX 690 is no fun.
(what ever settings or resolution I choose !!!)
Migz - DH 25 jul 2013 om 6:36vm 
Although I still believe SLI support "would be nice", I don't feel it's necessary.

With my GTX 570 card (driver 314.22), this game runs at max settings at 1920x1080 at over 60 FPS.
Laatst bewerkt door Migz - DH; 25 jul 2013 om 6:38vm
ColdEquation  [ontwikkelaar] 3 okt 2013 om 2:37nm 
The latest patch added an option to allow Frame Buffering, which is required for multi-gpu systems to render optimally. Previously, the game did not allow any buffering to reduce latency between input and rendered frames. Our pool of testing machines is small, and we weren't able to confirm that this setting will help on SLI/Crossfire configurations, so if you have such a system, please let us know if your framerate, and specifically GPU load, is improved by allowing frame buffering.
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