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Сообщить о проблеме с переводом
IIRC, there are places you can hide/take cover for sure, like for example next to green/red signal lights for trains.
Do you use "boost" key to follow the trains?
www.cadenzainteractive.com/media/RVImage/Industry.JPG
(#1) Timing is important with the trains... rush in guns blazing prioritizing the most (#2) deadly threat first and take shelter either temporarily in the train tunnel (until another train comes) or dive for a lower corner of the first room (#3). From the (#3) position stay low, taking out everything above you being careful to take out those infected conductor bots with the sniping beams. Those guys are VERY tough. From this position clear out as much as you can without flying up. Flying up to the top part will only attract more critters. Once you have a foothold on this first room, slowly make your way up to (#4). Clear as much in (#5) as possible from the top level. Continue on out (#6).
This is by no means the only strategy, it is what works for me. Please let me know if I can help out any more.
You just need to take care of that initial area then you can take it "easy" again :)
Took me a few tries but I eventually got through it.
So... I'll continue playing past this point, for now. But I still hold that this, like I stated before, is a poorly designed spot in the game. (The remainder, to this point, has been really GOOD design, mind you, which is the main reason I care about it... I stopped playing Daikatana long, long before this point, for example!)
But... it does seem that there's only on "path" allowed at this point in the game... one possible fighting style... one possible weapons combo... and you have to shoot the right enemies in just the right sequence, and to "get lucky" and hit them all just right as well.
Trust me when I say "hard" isn't something I shy away from... but I prefer something that challenges my MIND more than something that just challenges my twitch-reflexes. Maybe having a little "alcove" in the corridor which just BARELY sees into the first area... just for example... or maybe a vent shaft leading to that area, in a spot where you'd be unlikely to find it unless you were being VERY "curious" during the pathway up to that point... well, those would make this particular spot a LOT more fun from the perspective of someone like me.
And that's how I always played Descent, too... using caution, doing my recon, plotting out where things MIGHT be using the 3D map, and so forth... not just rushing in, gun-a-blazin." This isn't "Serious Sam," after all...
But... all that said... the rest of the game, so far, hasn't required the "rush in and be overwhelmed" approach, so I'm not "damning the whole game" based upon this one badly designed spot.
CadenzaDev, thanks for your pointers, by the way... I saw them just after I managed to beat this spot, so they didn't help, but they might've had I seen them first.
And Plaid, what you suggested is what I ended up needing to do. I had to abandone the "style" I'd chose to pursue to that point and shift gears into some other, totally different approach.
But... the fact that the game required me to use a specific combination of weapons/upgrades at that point, rather than allowing me the flexibility to fight as I choose (or rather, without giving me any remote chance of survival without having the "one approved combo" at that point)... it's not a "satisfier" in my book.
Anyway... I'm past it so this thread is "done" as far as I'm concerned, unless anyone else wants to discuss this more.
It's probably too late to go back and check now, unless you replay that particular level, but maybe someone else can chime in.