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omg voxelnauts 2013년 12월 10일 오후 12시 49분
A Bit Dissapointed...
As a game dev myself, I fully well understand, making a game is not easy work. It's obvious a lot of time has been put into this game, it definitely shows- the game is fun and fairly lengthy, giving you a lot to chew on.

But I played this around half a year ago or so, and some the levels made my computer crawl- you could tell it needed optimization work (I mean, its Tron-like graphics- there is no reason this game cannot perform better on my system when I can play other modern games just fine). As well, there were a handful of bugs that just ruined the experience, some of which you can find in that discussion thread. And a number of Z-buffer fighting issues in the levels which tells me you have a lot of overlapping geometry- and all of this together makes the game feel very rough around the edges.

I don't know how after half a year, many of these bugs still exist, when some of them seem like easy fixes and would help the playability of the game out emmensely. I feel like maybe the focus of the dev team might have been on the editor, which makes sense for the longeivity of the game, but I think you need to walk before you can run.

You guys are seriously shooting yourself in the foot by not polishing and cleaning up this game- this should be your #1 priority. This is the Pareto Principle here- you got 80% of the way there, now you need to push that extra 20%.

This game has so much potential, but unfortunately, I cannot recommend this game to anyone at the moment, and probably couldn't until a lot of bug squashing was done. And hopefully by then, the game can still hold my interest, and the interest of others.
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Plaid 2013년 12월 10일 오후 2시 22분 
Agreed.
I gave up on the game waiting for the performance to be fixed, and nobody was playing multiplayer.
orb 2013년 12월 10일 오후 11시 38분 
Plaid님이 먼저 게시:
I gave up on the game waiting for the performance to be fixed
Wasn't there an optimization patch released in October?

I haven't played it before October, but the game plays smooth on a 6 years computer (Core2Quad Q6700 / 6 GiB RAM) and 3 years old graphics card (GeForce GTX 285).
Plaid 2013년 12월 11일 오후 1시 47분 
orb님이 먼저 게시:
Plaid님이 먼저 게시:
I gave up on the game waiting for the performance to be fixed
Wasn't there an optimization patch released in October?

I haven't played it before October, but the game plays smooth on a 6 years computer (Core2Quad Q6700 / 6 GiB RAM) and 3 years old graphics card (GeForce GTX 285).

That seems to be the problem - the game only runs well on certain setups, regardless of how powerful they are.
Kickass Anime 2013년 12월 13일 오전 5시 16분 
I'm playing it on a v high spec pc without issues, but that's ok by me, what's really the bargain here is that it cost me £3.74 to buy, you can't complain at that price and espically for all the optionals that you can choose to do or collect
Eliminator  [개발자] 2013년 12월 13일 오후 12시 51분 
As orb said, there was a performance patch in October. The performance used to be heavily impacted in areas where there were a lot of Creep Growth tendrils. This impacted cards with poor vertex fill-rate more than others - leading to some cards performing drastically worse. We completely re-wrote how Creep Growths are rendered leading to performance improvements of as much as 500% in our test cases.
RΞV [A] SuperBooM 2013년 12월 13일 오후 4시 46분 
game run fine here
Plaid 2013년 12월 13일 오후 6시 08분 
Eliminator님이 먼저 게시:
As orb said, there was a performance patch in October. The performance used to be heavily impacted in areas where there were a lot of Creep Growth tendrils. This impacted cards with poor vertex fill-rate more than others - leading to some cards performing drastically worse. We completely re-wrote how Creep Growths are rendered leading to performance improvements of as much as 500% in our test cases.
It hardly did anything for the performance on my machine, unfortunately.
omg voxelnauts 2013년 12월 14일 오전 11시 53분 
There are some areas later on in the game- like the Sun Dial, that one windy level, and the BIOS at the very end, where my mid-range machine still comes to a crawl.

I'm going to imagine the Sun Dial might be because of how the grass is rendered with that parallax effect- I've heard that parralax effect can eat up texture calls. Otherwise, I see no reason why any of those areas would still bog down.
omg voxelnauts님이 마지막으로 수정; 2013년 12월 14일 오전 11시 54분
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