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报告翻译问题
There is a file called the defines file. All you need to do is alter one line in it to fix this.
For example- The one line is called Unload speed.
Unload speed, increased it from 1 to 2- because 2 months to land troops from ships is just crazy. If you make it 3 it may work but then suprise invasions become hard to respond to.
Other tweaks I made was to increased naval attack max to 8. Now at least killing a British SOL is possible, not likely but if you outnumber them enough you at least can kill something.
Reduced Ship cature ratio from 1 to .5 - this was just a no brainer.
Made a few other tweaks but so far I am liking the results better now.
It looks like you fixed the little bug... But I got a little problem, cause I cant find the defines file. So maybe u could make a little guide how to find it and what I have to write where?
Sure
Just open your main Steam\steamapps\common\March of the Eagles\common folder.
You will see a LUA file labeled defines. Use any text like notepad to open it. The very first few lines will look like this.
NMilitary = {
ENTER_HOSTILE_MIN_MORALE = 0.4, -- The minimum amount of morale needed to enter a hostile province
TRANSPORT_CAPACITY = 5, -- Number of troops on one transport squadron
DOMINANCE_VICTORY_COUNT = 7, -- need this amount of objectives controlled by you or satellite for victory..
UNLOAD_COST_FRIENDLY = 24, -- cost for unloading armies to friendly coast.
UNLOAD_COST_ENEMY = 72, -- cost for unloading armies to hostile coast.
UNLOAD_SPEED = 1, -- speed at which all troops unload
EMBARK_COST = 10, -- cost for embarking, entering a port.
MOVEMENT_SPEED_SCALE = 12.0, -- scale of movement speed.
MOVEMENT_RETREAT_BONUS = 0.25,
BASE_FRONTAGE = 50, -- how many can be in one flank.
Where it says Unload speed, just change that value from 1 to anything you feel is needed. I use 2 and it seems ok, although 3 worked well too.
Now if you also would like naval combat a bit more deadly. Near the bottom of the same part under Nmilitary, you will see a line :
MAX_NAVAL_ATTACKERS = 5, -- Maximum number of ships targeting a single enemy
I changed this 5 to 8 and lowered morale of a breaking force slightly. So naval combat doesnt end so quickly while ships have little damage. But it works best if you have a force of 10+ ships that can jump a small fleet of British ships, because even though you will still lose the morale battle, you can overwhelme maybe 1 or 2 ships before that happens.
I wish they would come out with a patch to undo their "upgrade".
Generally check where you are landing for its terrian types, roading level and weather / seasonal conditions to. If a province / tile is crap to move through it will be bad to land in or embark from unless you do so from "in port".
Working with Britain (and the ottomans etc) and whatchig the above steps I get quite large forces ashore in a few days, seldom more than a week. Those are quite reasonable times looking at historical examples. You are taking large numbers of people, horses (shudder) and guns / wagons (even worse than horses) to and from shore in "small boats" or by beaching the smaller ships!
On attrition while at sea, well the feect is very reasonable from an historical perspective. There are two ways to halt / reduce it. Make sure you have wagon / supply convoys in the army - as Britain I usually put 2 or even 3 - this does dekay the start of the effect. Best is to stage you transporting through friendly territory if you are going significant distances. Fore example to get into the Med I transport British armies to Portugal (depending on times and distances Porto in the North or the far southern province) sail into the port for auto disembark and for re-embarcation. Rest the army for a week or sometimes 2 and off again.
With care on gettig military access such staging is relatively straight forward over the great bulk of the map. It can be made to work as Britain with just 3 access agreements - Portugal (which you start with), Sicily - relatively simple to get, the last is Sweden and takes more effort and time. The only real area this leaves "blank" is the Black Sea and I have yet to get the Ottomans to grant any one military access (in more than 150 hrs playing). I do find getting Hanover restablished and then moving a decent garrison into its 1 fortress very helpful. A 4 plus brigade garrison with ships in the sea zone results in a siege that goes no where - I have had over 100K sieging Gibraltar (though with that size siege army I like to up the garrison at least another 2 brigades and put in a defensive factor general).