Publicado: 19 de Diciembre
Alien world. Band of fighters working for a government figure sent to liberate it from natives.
Spot on. Little tearing here and there but at least its not Battlefield 4. Lighting is a nice touch. Addition of flashlight adds suspense to some parts. Jumping animations work though are a little stiff. Mob animations react correctly to terrain regardless of water/rock/grass/wood etc. Humanoid animations are correct, with little tearing. Updates bring more polished animations and UI tweaks. Gun animations appear as you think they should for each weapon. Reload for each weapon is nice and adds to immersion.
Ambient sounds add realisim to your surroundings. Mob sounds match mob types. Humanoid mobs have realistic sounds as well and are varried enough so you don't get bored. Ship sounds are correct as well (whooshing, gunfire, etc.)
Easy tutorial tells you all you need to know to get started. UI isn't hard to get used to and makes sense. Guns offer a little variety but nothing that pushes any limits. Dissapointment comes with class choice as they all feel similar, offering little in the idea of team/group/squad play. Jumping mechanic is fun for harder to reach places. Odd perches can be found for (almost) all encounters as long as you have a weapon equiped for ranged combat. Mission board is a little tiresome to keep comming back to all the time. The addition of a UI based bounty system would REALLY spead up game play, though it may remove the need to head back into town. Leveling mechanic is fun though I didn't play long enough to max out any character. The ability to swap characters on the fly is a great addition as it removes the stagnation that occured in the early stages of the game.
Solid experience. Very little polishing needed at this point. Extra content is comming down the pipe and will add longevity to this already fun diversion.