Verfasst: 22. Januar
I'm coming up on 400 hours of gameplay in this fellow, so I suppose I should write a review of some sort. Much has already been written about Firefall, and while I recommend the game to anyone looking for an action MMO, I almost feel like anything I say would hardly encapsulate the game because it is always changing and shifting (with a major endgame area to be debuted in the next few weeks after I write this).
I suppose what most people want to know when reading user comments on this game is: is it actually free to play or is it "Freemium" nonsense where the game is basically unplayable past a certain point without investing lots of money? Well, I can definitely attest: this game really and truly is free to play. There is no content behind paywalls and while real money can, in theory, buy you better in-game equipment and such, everything in the game can be obtained, in some manner, through gameplay. Now, I won't lie....paying for the VIP membership is probably the smart course for a player who enjoys the game, but the game is not unplayable without it. People who spend lots of real money for in-game currency to buy stuff off the player market will have an advantage in PvP, I won't lie, but as PvP is an entirely seperate part of the game, the PvE kinda benefits from having some people with purchased items.
Having said all that, here's my brief pros/cons rundown:
-Interesting variations in gameplay and playstyle based on the class you choose.
-The perk system allows interesting synergies between different classes since the different classes can actually share most of the perks that you earn from leveling.
-The game only uses ONE character who has access to all of the class "Frames", which makes sharing equipment easier and helps with leveling frames that are around the same level.
-The singleplayer "jobs" actually bother to try telling a coherent story about the setting and background of the game.
-A healthy amount of open world content that gives players a break from just doing jobs to level their frames.
-Once you complete major milestones in the game once (like unlocking new areas etc.) the stuff unlocks for your successive frames, so you have more freedom and options with your lower level frames as you get further into the game.
-Large-scale open world events allow for fun, co-op play with other players without being too exclusionary for lower level or newer players (although there are some basic level limits on certain things).
-The ability to "thump" (mine for your own crafting resources) adds an interesting, self-initiated activity to the game.
-Players share exp and loot for open world events in a very fair manner and no one player can either take all the rewards or prevent other players from getting their rewards either.
-The game balance, in terms of overall difficulty, is problematic at times and is always being tinkered with. (as I write this, major updates to how combat functions are being planned probably to be implimented in the next month or two)
-A fairly good chunk of the usual bugs and glitches that large, open world MMOs have. Some are generally fixed fairly fast, while others have been around for ages without hope of being fixed any time soon.
-Getting around the world can be awkward and slow even with vehicles and gliders and other assistance. One entire section of the game (Sertao, the world for characters lvl 25-35) has no means of quick travel at all except to go back to the exit/entrance travel points.
-The "advanced" frames are sometimes very superior to the normal, free, counterparts, making the base frames a little on the weak or disadvantaged side.
-The major server events do not happen with anywhere near enough frequency, in my opinion. All major events at this point only occur once an hour which can sometimes make areas of the game very barren of content depending on the time of day.
-Special open world content rated for single players is not even remotely able to be finished by solo players, and often requires several people.
-The in-game crafting system, while very useful and functional for character up to about level 30-32 becomes so insanely grindy and impractical in the later game that there is almost no point in using it to supply characters above lvl 32 or so.
-Some of the instances and special missions have serious issues with what kind of loot they reward. This is slowly being improved, but right now it is often not worth the time it takes to do some of the more advanced, end-game instances and such.
-The "reputation" system, where you get special currency that can only be used at certain vendors for level-exclusive content, is unwieldy and grindy, however Red 5 claims this system will be overhauled in a major way in the next few months.
-Max level characters (lvl 40) don't really have a whole lot to do right now, though this will likely change in the coming weeks with the addition of a new Lvl 40 area.
Like any MMO, there are players who take a lot of things about this way too seriously and will often have a negative effect on the overall community, but anyone who just wants to have fun taking out some bad guys and maybe joining some large-scale events will find a lot to like here. Just be aware that a lot of content and features have been added to the game over a relatively short period of time, so things are always being tweaked and modified. The community, in general, has been very positive and the strong focus on PvE means that most players understand the benefits of helping out each other.
If, however, you are looking for PvP, Firefall might not satisfy you much. While the game has an entire world set aside for PvP, it suffers from a few major problems; mostly balance and the fact that not many people play in those areas. PvP will probably undergo major changes as well in the coming months, but right now I cannot reccomend Firefall for people who want the PvP aspect as a strong element of the game.
Damn...it's almost impossible to really get into everything in this game except to say: just give it a try for a bit and see what you think. The community is usually pretty helpful and I always try my best to help out newer players. There is also a strong "mentor" system in the game where players get appointed as mentors. A few of the mentors are jerks, but they get weeded out pretty fast.
Oh, and one more thing...the game is very playable with an Xbox controller (support for which is built-in) but you will have to fiddle with it to get it where you want it. There are a lot of hot keys in the game and it's not possible to operate the entire game witn a controller, but the bulk of the game (running around and shooting things) can be done very well with a controller.