StarForge > News and Announcements > Topic Details
Will  [developer] Jul 22, 2013 @ 10:41am
Thank you for all your support! A glimpse into the future...
The past few days have been pretty awesome, many new faces have joined our community, and we're very happy to have you here. We want to say thank you to everyone for your support and believing in our game and it's vision!

We founded this company on procedural beliefs, that over time we want to have computers help enable people to very easily create their own worlds that are so detailed it is like living in their fantasy or dream. StarForge sets out to become a game that fits into this idea.

When we first started this game a few years ago it was just Steve and I working on it part-time aside from our regular 9-5 physical labor jobs. Then, a video took off on Youtube a year ago, followed by the support of some new team members and a successful IndieGoGo campaign + Valve, and were here today. It's only through your help that we can make this game.

We are very happy with the results of the sale and that translates into us once again entering our company into a period of growth. Currently there are now seven of us working full-time in an office space here in Edmonton, and another four part-time. We hope to grow to 15-20 full-time over the next couple of years, your continued support has enabled this.

We're super excited, and we think StarForge will really grow as a result over the next years. In the next month we are planning on entering a new office space that is much larger to accommodate this growth, as we have been working hard the last couple months securing it.

So August might be a wee bit slower in updates due to the companies transition. But you can then look ahead to the new team members coming online in a few months and really producing amazing content for the game. :)

Now for a mini road-map into the future - We hope to have digging back in the game by the end of summer. Saving is currently being worked on for multiplayer servers, and we'll also work further on it's architecture such as allowing deleting saves, and renaming them. After that will come a full 64-bit build of the game, and then dedicated servers. As well, we plan to target many different light sources next and a generator to power them and your turrets.

Once digging is in were really going to target the gameplay. Stats and leveling will start to be worked on, alongside further improvements to the terrain. Physics and A.I will also start being worked on to a greater extent.

We are also working hard on producing art for the game, we have a full-time concept artist currently making creature designs. We think everyone will be very happy with what we'll be showing on that end in the future.

All along this road-map graphics optimization and multiplayer optimization will continue to make it's way into the game. An example of this is that we've recently found a way to render cylinders for your weapon barrels and the such with only a few polygons using shader techniques. This will greatly speed up those procedural weapons.

So in a nutshell, thanks for helping us make this game, we love what we do and look forward to taking it to the next level!

- The StarForge Team


BTW, for any newcomers wondering where to find the latest dev feed, we usually update our twitter feed first and then push it to other channels. However, in the near future we plan to also do a dedicated weekly blog post that summarizes this. In the meantime, you can find the latest news here, and Juno, our CM, and the mods, are here to help with any questions while we are busy knee deep in development -

Facebook:
https://www.facebook.com/StarForgeGame

Website:
http://www.starforge.com/

Twitter:
https://twitter.com/StarForge_Game

Forums:

http://www.forgeforums.com/
Last edited by osiriss2; Aug 2, 2013 @ 3:08pm
Showing 1-15 of 113 comments
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Sunflower4000 Jul 22, 2013 @ 10:46am 
Picked up Starforge in the sale. Very excited to see how it develops. Love your work!
>9K Jul 22, 2013 @ 10:46am 
Glad to hear (read) that
Candy Spoon Jul 22, 2013 @ 10:51am 
Very excited to see how this all turns out, keep up the good work!
thewildnath Jul 22, 2013 @ 10:55am 
Awesome!I wish you good luck and I can't wait to see how this game will be a couple of years :D
sergei5099 Jul 22, 2013 @ 10:56am 
sounds fantastic cant wait what for the future of starforge :)
}PW{ PðKED Jul 22, 2013 @ 10:57am 
I just bought the full package(founders), name drop and all (dont know how its done yet), and im excited! This will a great sandbox game when its complete. I cant imagine the mods/DLC/ etc..etc.. it will have. It'll be amazing! Like that other worldbuilder one..with the aquare blocks, you know the one i speak of. Finaly theres another one with smooth edges ::CHEER::.

I look forward to all your hard work coming to life.
Last edited by }PW{ PðKED; Jul 22, 2013 @ 11:48am
Banana_Kush Jul 22, 2013 @ 10:58am 
When i bought this game 3 months ago i was not sure what I was gonna get, I'm happy to say you guy's have not disappointed.

Stoked for the new team keep up the good work guys.
Chewylui Jul 22, 2013 @ 11:03am 
I'm so glad that I got into the Starforge founders club those months ago now.
Maystack Jul 22, 2013 @ 11:06am 
I was a bit cautious when getting the game in the sale, but now that I've played it and seen the care put into it with updates like this, I'm fully on board.
Fotosynthese Jul 22, 2013 @ 11:11am 
This game has some great potential in being an awesome game.
sarindanvelor Jul 22, 2013 @ 11:12am 
keep up to good work i this game has a lot of potential
Tako Jul 22, 2013 @ 11:18am 
Look forward to what the team will come up with in the coming days. The infinite terrain demo was incredible.
Iron Father Martus Szeria Jul 22, 2013 @ 11:40am 
captain canada Jul 22, 2013 @ 11:46am 
u devs are doing a great job, cant wate to see what some of these future updates add to this great game.
iMorbit Jul 22, 2013 @ 11:50am 
Looking forward to blowing up some leeches with lasers! You're doing a swell job.
Showing 1-15 of 113 comments
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