Zamieszczono: 24 grudnia
10,000,000 is an action puzzle game, wherein your character's actions are determined by the tiles you line up in the Bejeweled-esque grid. 3 or more swords? He attacks the monster! Staves? Magic attack! Wood? He...gets wood.
Yes, there are materials, and they're used as sort of...filler spots in the puzzle game, it feels. But, they're used to upgrade the hero, leveling up his sword, staff, armor, etc. The actual game is very frantic, as you're constantly under threat of being killed by...what can best be described as an invisible countdown. The screen keeps scrolling as you fight a monster, or try to open a door, and only by completing the challenge (match up keys to open the door, match up attacks to kill the monster, etc) can he dash forward, regaining some time. Eventually you fight the boss, and win, or die and start back at your cell.
It's a fun game, I feel. A little short, (you'll notice, I beat it handily in under 10 hours, the rest were getting trading cards) but good in bursts. Occasionally, you may have a little trouble with the mouse controls, and the monsters may feel OP (one is, in fact, designed that way. I love the little bits of interest on some trading cards!), but it's not the most challenging game of 2013.
The reason is the upgrades you build up over plays. It felt a little lax here; you don't -really- get new swords through loot drops or anything. You spend wood, gold and EXP to upgrade your original equipment. So, be prepped for gathering loads of those materials to get somewhat unsatisfying upgrades as you go. You don't find an awesome staff that kills things easier, you play until you you can level it up that way.
Regardless, the core game is very enjoyable, and reminiscent of Puzzle Quest, if you were on a death-clock. It sounds bad, being rushed while trying to puzzle, but I think that's part of what lends charm and challenge to the game.
In short, I smell chicken cooking, and 10,000,000 is a really fun game.