Verfasst: 26. März
10,000,000 is a game that took me about five hours to beat. I spent $1.25 on it a year ago and just finished it.
I bought it expecting something akin to Puzzle Quest. What I got was a bit different. Sure, you have the same "match 3 tiles, get an effect" scheme, but the pace is quite frantic. There's no story at all--you're some guy in a hat who wakes up in a run-down castle, you repair the rooms to the castle in order to power up your gear, and you run the dungeon hoping to get the required 10,000,000 points to win the game. That's honestly it.
Gameplay's a little different from what you've come to expect from the tired-and-true match-3 formula. Instead of swapping pieces around, you slide entire rows and columns to make your matches. Pieces wrap around the other side of the field, and new pieces fall in when you make matches. Attack monsters by matching swords and wands, give yourself a damage buffer by matching shields, match keys to open chests and locked doors, and match backpacks to give yourself a chance at getting an item to use. Match wood and stone to give you resources to upgrade and repair the rooms in your home. Get gold from objectives and chests to upgrade your gear, get EXP from monsters to spend on giving yourself permanent boosts.
The game is also timed, through keeping your little guy from reaching the left side of the screen either by damage taken or taking too long to clear the current obstacle. Lose, and you're given a report on your run's score as well as the objectives you completed, if any. The game tracks your progress through ranks and objectives for those ranks. You have missions like "have an enemy die to poison damage" or "match five panels at once three times in a single run" among others. Completing these missions gives you wood, stones, gold, and/or EXP, on top of unlocking new missions, of which you can only have three active at a time. The final mission in each rank is to get a set score, and from there your rank (and difficulty) increase, but so do the score multiplier and the resource multiplier.
It's somewhat of a short game despite the high asking score to win. I haven't 100%ed the game, but a couple more hours (or more if I do really badly) will see my get the rest of the achievements I missed, and there's not a lot of replay value since you only have one save file and the only thing that can go differently is how much money you put into upgrades. Everything else is up to how merciful or cruel the game is regarding the board setup, but also how attentive you are with seeing potential matches and not panicking when you come across a boss creature during a particularly-good run.
For negatives, there's maybe a little bit of fake difficulty regarding how the game works with obstacles. If you make a swords or wands match right before you stop to attack an enemy, the game won't register it. Same with chests and keys. You also can't make any matches while there's a chain going on, though that's never screwed me over. There wasn't very much music, though that's up to the player if that's bad or not. I didn't mind the pixel art, though I know it's dealbreaker for some people. It's not terribly engaging, but this isn't a game that I'd sit and play for hours on end anyway.
TL;DR: I enjoyed 10,000,000. It's short, it's cheap, and you can probably get a few of hours of enjoyment/frustration out of it. It's not really easy or hard, but it does require a keen eye and some patience since you will fail repeatedly on your way to the top score. It's fun enough and it feels good to do really well, just the same as it gets disheartening to keep doing badly. It's less planning and more quick-thinking action, so if you liked the timed modes of other match-3 games, this might be of some value to you.