10,000,000 > General Discussions > Topic Details
thejokeriswild Jan 18, 2013 @ 4:58pm
You know what justifies the price of this game on Steam?
the dev wanting to make an ACTUAL PROFIT off of his creation, that's what.
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-Z- Jan 18, 2013 @ 5:37pm 
Also, ongoing dev support. Since posting, a "reset game" button has been added to this version due to popular request.


'course, I find it rather pathetic that a $5 price for a game needs to be "justified" at all...
Last edited by -Z-; Jan 18, 2013 @ 5:39pm
TemplePit Jan 18, 2013 @ 6:04pm 
Exactly.
All this comes down to is this: if the game is fun and keeps you occupied, great!
I found it, i bought it, it's entertaining and it's a well made game. End of.
If you didn't enjoy it, well, that's a shame. You chose to spend your money on it. It's not exactly overly expensive.
I thought it was a reasonable price, and as any programmer knows, a game such as this was not made overnight.
I'm just tired of looking at comments saying what a waste of effort this game turned out to be.
SIGH.
Double Stuffed Platypus Jan 18, 2013 @ 6:25pm 
The game would sell much more than double the amount of copies if it was $2, like on iOS. At $2, it'd be new (and advertised by TotalBiscuit and the New Releases tab) and so stupidly cheap that people would buy it even without any intention of actually playing it. Just look at Rome: Total War during Total War Week. At $1, everyone and their mother bought the game just because.
At $5, the game has to compete with a massive amount of longer, more complete, and sometimes flat-out better game out there on Steam.
Last edited by Double Stuffed Platypus; Jan 18, 2013 @ 6:28pm
Lavian Jan 18, 2013 @ 7:45pm 
So you're telling me everyone that makes games for iOS just does it for fun right? I mean, considering that you can't make money off of it.

Reasonable price it may be, but I can see why PC gamers would feel somewhat betrayed.
-Z- Jan 18, 2013 @ 8:57pm 
I can, too. But I bet the reason I see is much more negative than yours.
thejokeriswild Jan 20, 2013 @ 5:54pm 
UPDATE: Just got to 10,000,000 and it took me 7 hours and 46 minutes.... not too bad considering I only paid $4 for the thing, plus there's a couple of difficult achievements to shoot for that'll extend that time if I choose to persue them.
Lerkero Jan 21, 2013 @ 11:30am 
I also do not appreciate the devaluing of games. I personally do not buy a lot of games, but when I do I care about whether the developer is actually making money or just trying to compete with other prices.

After playing 10000000 for a couple hours it is definitely worth the $4-5 for the developers hard work.
blueheaven Jan 29, 2013 @ 9:14am 
Originally posted by Lerkero:
I also do not appreciate the devaluing of games. I personally do not buy a lot of games, but when I do I care about whether the developer is actually making money or just trying to compete with other prices.

After playing 10000000 for a couple hours it is definitely worth the $4-5 for the developers hard work.

I agree after playing it for about an hour on my ipad it was worth the 2 dollars i paid.
wyt Jan 29, 2013 @ 6:38pm 
The thing is, why does the OP want me to pay for lost income from IOS users?
-Z- Jan 29, 2013 @ 7:28pm 
Originally posted by wyt:
The thing is, why does the OP want me to pay for lost income from IOS users?
The thing is, the OP said nothing about iOS users.
wyt Jan 29, 2013 @ 7:35pm 
Originally posted by Zaxoth:
Originally posted by wyt:
The thing is, why does the OP want me to pay for lost income from IOS users?
The thing is, the OP said nothing about iOS users.

Sure but since OP implies that the developer doesn't make ACTUAL PROFIT if sold for less than steam price it means that steam users pay for ios users.

-Z- Jan 29, 2013 @ 7:54pm 
Originally posted by wyt:
Sure but since OP implies that the developer doesn't make ACTUAL PROFIT if sold for less than steam price it means that steam users pay for ios users.
Only if you're grasping for straws. Otherwise, it means that Steam users are, by paying the listed price, allowing the developer to make a decent profit.
wyt Jan 30, 2013 @ 2:10pm 
Selling a product for less than half of what you would need to make a decent profit is a far cry from grasping straws my friend.

The costs of releasing are similar for the dev (i think both apple and steam ask about 30%) and most of the game was already done so the steam version should have been cheaper. So why is it reasonable to ask more than twice on this platform compared to iOS?
Or to say it differently, why did the dev not want to make a profit on iOS but now asks us steam community to pay for the development?
-Z- Jan 30, 2013 @ 2:18pm 
Because in order to compete on the iOS market, a product must be sold at a very reduced cost which will severely hinder the making of a profit. How is that so hard for you to understand?
wyt Jan 30, 2013 @ 2:28pm 
Originally posted by Zaxoth:
Because in order to compete on the iOS market, a product must be sold at a very reduced cost which will severely hinder the making of a profit. How is that so hard for you to understand?

If you can't make a profit on that platform WHY on earth would that be your first target platform?
All you are saying now is that the developer was stupid enough to compete on a market where he can't make a good profit so now he comes to us and wants us to compensate for his stupid idea to compete on the iOS platform by selling his game for more than twice the price.
Great..,., :/
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