Posté le : 14 avril
The mother of quick-time-event gameplay.
The entire gameplay consists of pressing the right key (up, down, left, right, sword) at the right moment, with fraction-of-second precision. This means the gameplay is essentially trial-and-error. Press the wrong key, or press a key at the wrong moment, and you lose a life. (Truth to be told, some scenes are more lenient and don't punish you for pressing too early.)
I can imagine a kid in the 1980s or 1990s looking at this game at the arcade: "Wow, this game looks incredible! I want to play it!" Then the kid puts in some quarters and plays for no more than two minutes: "Wow, this game sucks! I don't want to play it again!"
During a single gameplay (in "home mode"), there will be repeated scenes/rooms, which left me thinking if the game had any ending or if it would just repeat itself indefinitely. (In other words, a poor design choice by the developers.)
Oh, and Daphne, a stereotypical over-sexualized damsel-in-distress. It serves as a reminder from the 1980s culture.
+ Great animation, looks like a cartoon from 1980s.
- The animations are usually short, sometimes less than a second or two.
- Quick-time-event gameplay requiring very high accuracy.
- No gamepad support.
- No rebindable keys (although the hard-coded keys seem okay: WASD or arrows, and space).
This is a good game for the historical value, for its place in video-games history, but the gameplay is boring and frustrating.