Timmy the Duck Thief  [developer] Mar 4, 2014 @ 6:43am
Changelogs for the 1.9 beta
Please read this announcement to see what's new in the upcoming patch.

This post is only for bugfixes in the current beta so you don't need to ask every time what's new when the public_beta branch updates. ;)
Last edited by Timmy the Duck Thief; Mar 4, 2014 @ 6:48am
Showing 1-14 of 14 comments
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Timmy the Duck Thief  [developer] Mar 4, 2014 @ 6:44am 
Build 1.9.2:
  • AI: Fixed possible hang
  • AI: Fixed possible crash
Last edited by Timmy the Duck Thief; Mar 4, 2014 @ 8:08am
Timmy the Duck Thief  [developer] Mar 5, 2014 @ 3:52am 
Build 1.9.3:
  • AI: Improved detection of successful overtaking
  • AI: Prevents vehicles from accelerating when the player is overtaking them in wrong way lane
  • AI: Increased priority for crashed vehicles
  • AI: Improved safety checks
  • AI: Increased minimal allowed spawn distance from dangerous actors
  • Physics: Fixed traffic trailer which could be frozen in crashed state
  • Fixed mirrors in truck dealer
  • Additional information added to message box asking about use of controller for mouse emulation (not localized yet)
  • The selection of controllers used for UI control is reset by launching the game in the safe mode.
Komfr  [developer] Mar 6, 2014 @ 2:28am 
Build 1.9.4
  • Added UI to controller options screen allowing to change speed of the virtual cursor and reset selection of the controllers used for ui control.
  • possible crash
  • Improved error messages related to some data errors (prefabs, models, definition of vehicle wheel).
  • Improved game resistance to some data errors (material/look count mismatch between pmg and pmd).
  • Increased maximal size of the log file to 1MB
  • AI: Fixed navigation curves on some prefabs (height, priority, blinders)
  • Updated localization
Last edited by Komfr; Mar 6, 2014 @ 2:28am
Timmy the Duck Thief  [developer] Mar 7, 2014 @ 2:24am 
Build 1.9.5
  • AI: Fixed incorrect interiors in UK traffic
  • AI: Tweaked spawn rates
  • Fixed possible non-functional handling of menu entry (e.g. esc) when input wizard assigned it also to controller which was later removed.
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
  • Updated localization
Komfr  [developer] Mar 10, 2014 @ 4:32am 
Build 1.9.6
  • AI: Fixed speeding
  • AI: Fixed detection of wrong way lanes on prefabs in some cases
  • AI: Fixed speed camera check
  • Fixed handling of zero sized railings, buildings and short roads which could cause problems after map rebuild.
  • The wrong way offense is reported only while the vehicle is moving
  • Fixed blinker flag on Poland tollgate
  • Fixed floating navigation points on some prefabs
  • Updated localization
Komfr  [developer] Mar 11, 2014 @ 5:17am 
Build 1.9.8
  • AI: Fixed waiting for high priority actor
  • AI: Reduced probability of usage of low probability navigation curves
  • AI: Limited speed around railroad crossings
  • AI: Improved behavior of truck with trailers
  • Prevented engine stall in some situations
  • Editor: New "Follow road dir" flag for signs. It orients the sign along the underlying road and moves it when the road moves.
  • Reduced memory consumption when Asian character sets are not used
  • Fixed navigation curves on some prefabs
  • Updated localization
Komfr  [developer] Mar 13, 2014 @ 3:08am 
Build 1.9.10
  • AI: Improved spawning
  • AI: Improved overtaking
  • AI: Increased patience factor for trucks with trailers
  • AI: Improved handling of acceleration
  • AI: Improved handling of movement in the wrong way lane
  • AI: Fixed oncoming vehicles not blinking at player with high beams on at high speeds
  • AI: Improved obstacle avoidance handling near semaphores and stoppers
  • AI: Fixed handling of non-symmetric roads
  • AI: Fixed dynamic items being considered wrong way in some cases
  • AI: Vehicles with high safety factor use lights even if they are not mandatory in the country
  • AI: Improved zip lane merging
  • AI: Fixed handling of the horn
  • Added customized semaphore behavior for several countries
  • Improved physics handling for traffic and parked vehicles
  • Streamline: Fixed jittering of wipers
  • Fixed default value of g_developer cvar.
  • Editor: Support for default prefab signs
Komfr  [developer] Mar 14, 2014 @ 1:37pm 
Build 1.9.11
  • AI: Fixed wrong way offense being reported incorrectly in some cases
  • AI: Increased yield time so that it doesn't occur too often
  • AI: Force the vehicle to stop if obstacle is too close
  • Fixed some floating curves
  • Added semaphore profiles for gas stations
Komfr  [developer] Mar 17, 2014 @ 2:11am 
Build 1.9.12
  • AI: Smoother lane merging
  • AI: Decreased safe speed around dangerous actors
  • AI: Improved reviving in collision situation
  • AI: Fixed possible crash with more complex prefab/road setups on modded maps.
  • Modified roundabout curves to not use 3. and 4. exits when driving on outer lanes
  • Fixed possible infinite loop when converting old roundabout prefabs.
Komfr  [developer] Mar 18, 2014 @ 5:11am 
Build 1.9.13
  • AI: Fixed wrong way actors crashing into other actors in some cases
  • AI: Tweaked obstacle handling
  • AI: Fixed abrupt braking during overtaking in some cases
  • AI: Vehicles stop before item end when overtaking in a wrong way lane
  • AI: Tweaked safety calculation
  • AI: Tweaked lane merging
  • AI: Does not use high acceleration/deceleration when no obstacle is nearby
  • AI: Fixed blinker flags on some prefabs
  • AI: Fixed curves on some prefabs
  • Disabled panel transporter in traffic, the AI can not currently handle it
  • Editor: Added support for prefab presets
Komfr  [developer] Mar 19, 2014 @ 3:26am 
Build 1.9.14
  • AI: Patience bonus for trucks with trailers
  • AI: Tweaked deceleration
  • AI: Improved handling of spacing
  • AI: Fixed computation of safety of lane changes
  • AI: Improved handling of actors moving in a wrong way
Komfr  [developer] Mar 21, 2014 @ 2:24am 
Build 1.9.20
  • AI: Decreased safe speed for actors moving in wrong way
  • AI: Reduced hard braking during lane change or overtaking
  • AI: Disabled overtaking if there is not enough space ahead of the overtaken actor
  • AI: Fixed handling of horn
  • AI: Spacing handling tweaks
  • AI: Fixed collision time computation for zero distance
  • AI: Tweaked lane merging
  • AI: Only use 'zip merging' for common end intersection
  • AI: Fixed use of negative speed as target speed
  • Fixed possible hang on some modded maps.
Komfr  [developer] Mar 24, 2014 @ 3:25am 
Build 1.9.22
  • AI: Tweaked lane merging
  • AI: Tweaked handling of intersections
  • AI: Fixed rear and front length for vehicles
  • AI: Fixed priority on some runabout prefabs
  • AI: Fixed use of negative target speed
Timmy the Duck Thief  [developer] Mar 25, 2014 @ 9:20am 
Update was released for everyone, build 1.9.22 is the publicly released build (read the announcement).
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Date Posted: Mar 4, 2014 @ 6:43am
Posts: 14