rubble duck Feb 11 @ 6:20am
AI's giving a brake job
i was doing a job and a car just stop for no reason made me go off the road.
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bc.slagelse (BCS) Feb 11 @ 7:46am 
Yea it sucks, the AI do that sometimes. Let's hope the new Patch 1,9 change that when it comes out
jturning Feb 11 @ 7:56am 
The AI will brake hard for speed changes, train tracks, cars passing on 2 lane highways without enough room, and where lanes merge. I find the way cars pass on 2 lane roads to be funny as they'll pass in blind turns. I've only ever saw that by crazy motorcyclists that are trying to race on public roads in real life, :). Their braking for speed changes can help you avoid some speed traps. As far as the merging, I'll head over into the merging lane going slow if possible and the cars will merge over properly, or you can keep your speed up and they'll stay stopped to the side and you can go through.

The other annoying thing they do is take too long to turn at the lights so you get stuck at an extra light cycle. You just kind of adapt to their behavior. Should be fun to see what they've done to improve the AI.
Sirrus Feb 11 @ 10:40am 
They actually slam on brakes for no apparent reason on perfectly clear (and sometimes straight) sections of the roads, without any obstacles ahead. Or they can press the pedal to the metal into head-on collision.
Have impression earlier AI was more "gentle" and less "idiotic".
Edwin Feb 11 @ 1:49pm 
I was tailgating a particularly slow AI once. Then it passed a new speed sign with a higher speed and just slammed on the brakes. The mess was unbelievable ;-)
Felipe Frota Feb 11 @ 8:37pm 
It is annoying, yes, but is a bit humane too. Other day i was driving though a simple road and i was getting into a curve and out of the blue comes the AI taking a truck, it scared the ♥♥♥♥ out of me, got my self in an accident, damaged my truck on 52%. I was ♥♥♥♥ed but laughing with myself.
HeavyLift Feb 18 @ 10:47am 
Originally posted by henryberube:
i was doing a job and a car just stop for no reason made me go off the road.

The best ones are the AI that just appear stopped head on in your lane on a two lane road. Stopped dead, facing you, with moving oncoming traffic in opposite lane. Those are really unforgivable for a game developer, and should never have made it past Alpha testing, much less a release version. 1.9 can't come soon enough.
teebodk Feb 18 @ 3:27pm 
Originally posted by ThogmarJones:
Originally posted by henryberube:
i was doing a job and a car just stop for no reason made me go off the road.

The best ones are the AI that just appear stopped head on in your lane on a two lane road. Stopped dead, facing you, with moving oncoming traffic in opposite lane. Those are really unforgivable for a game developer, and should never have made it past Alpha testing, much less a release version. 1.9 can't come soon enough.

That, I believe, happens when the car in question had been trying to overtake, but 'something' turned up (change of speed limit, start of no-overtaking zone, oncoming traffic (that would be a car ahead of you). Such an incident, as already described by others, tends to cause a panic reaction: the overtaking manoeuver is immediately canceled, the ai-driver slams on the brakes and 'freezes' for a (sometimes) very long time. Because this 'freeze' can last for so long, by the time you get there, you'll often be unable to spot what the hack caused the problem, all you'll see is the car stopped dead for no apparent reason.

It's the same type of delay found at traffic lights and accidents where the ai-cars sometimes remain immobile for ages.

The way I see it, the problem is not really 'bad ai', but 'slow ai' - the drivers react the way they should by interrupting behaviors that would result in accidents, but... instead of getting back to normal in a matter of seconds, they seem to 'reset' completely and freeze for far too long.
margalus Feb 18 @ 3:39pm 
Originally posted by teebodk:
That, I believe, happens when the car in question had been trying to overtake, but 'something' turned up (change of speed limit, start of no-overtaking zone, oncoming traffic (that would be a car ahead of you). Such an incident, as already described by others, tends to cause a panic reaction: the overtaking manoeuver is immediately canceled,

yup, but they can't get back over because of the traffic they were passing
Sirrus Feb 18 @ 6:30pm 
Oh, AI, so alive... Especially those starting to overtake you only to slow down for absolutely no reason (no signs, I checked), and driving like that for a long time... According to friend of mine from Utah, Californian drivers are very susceptable to such behavior, exactly when they were overtaking trucks... Wait a second - SCS were just testing AI for ATS! Oh, you!
Where was I? Ah, yes, overtakes. Given the very strange road junctions we have in ETS2 (few departure/joining lanes), changing lane in situation I described above, just to keep moving in required direction became quite difficult, if not say "utterly impossible".
Moreover, AI is known for slamming on brakes for absolutely no reason - perfectly clear road, no obstacles ahead, perfect visibility, they just slow down. Remnants of old AI-markers not cleaned up? Because AI drivers are very, very... scrying - they could see speed limit or obstacle ahead even in densiest fog, heaviest rain, behind the landscape.
This trait is not stopping them from attempting overtake at night, in blind turn, in bad weather, on narrow road leading to a head-on collision with you, where you will be fined. In addition to money lost on repair, and time lost on towing to repair station. Very funny when bus is the vehicle doing so. For drivers considering themselves to be elite of elite, I'd name such behavior "reckless" at least.
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Date Posted: Feb 11 @ 6:20am
Posts: 9