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On another note, physical damage on the trucks may not ever happen. There is speculation that to use the truck brands in the game, SCS Software can not model in damage to the trucks due to license restrictions and terms.
I've never damaged a truck 100%? Worst I've ever done is around the 30% mark and in a front-end collision even one-third damage is enough to bend, break or otherwise remove the capability of the truck to be driven. Just a thought :)
Localized damages ? 5% of engine damage doesn't say a lot but if that 5% is in fact 75% of the air filter box, it's not the same thing.
You can take a loan for a new truck almost instantly and even saving for a basic one doesn't take long.
This is my biggest complaint about ETS2. I like it very much, but it is too much a simulator, and not enough a game, so to speak.
...
Or perhaps all truly useful ideas are being written down somewhere for ETS3 which will have a team of 100 and a budget of several million
The main idea behind this game is the driving itself. You're going to drive all day long regardless if you have a single broken truck, or a multimillion empire (and why would you keep driving when you're a multimillionaire?). For more than one purpose (immersion included), I think it would've been best to need to drive for years of game time until you would've been able to afford both a top of the line truck and a single garage. It's the RPG feel of starting in a decrepit low HP truck, barely stay afloat with fuel expenses, and slowly make your way up. Already at the point I am in the game I don't care in which country I fuel up, because I don't care how much the fuel costs. Make it harder to earn money, and already you add a new level of strategy in the game. Where do I stop to buy fuel, and do I fill the whole tank or not?
Someone will probably say that there are hard economy mods out there, but first of all I like my game as vanilla as possible, and secondly, the devs could've made the game harder, and the modders could've come up with easy economy mods.
Sorry for the rant.
Though perhaps SCS folks were afraid that if they make it a Dark Trucking Souls game, it would not gain much acceptance and would remain a very niche product like most other simulators. It was all or nothing project for them, right? Now look at it - wide acceptance even in the mainstream media and a cult following. I don't know, but perhaps being so easy just to sit down and drive the power-bleeding big rig did play some part in it...
Perhaps part of it is the demographic SCS are after. Many young folks aren't interested in spending hours and hours and hours making ten grand. They want it all.
And they want it yesterday.
The default economy system allows for that.
If the player so desires, they can make it harder. In fact, just about every pixel of this game is able to be twisted, bent, re-made or simply replaced.
It's ALMOST sandbox :)
This Is an example of a used truck stats for a ETS2 Truck.
Engine: 8%, Cabin: 12% Chassis, 11% Transmission, 48% (seems like the guy who had it before didn't know how to drive stick) Wheels/Tires/Tyres: 57%
So it would make you think (especially if it was your first truck) on which parts need more attention the trans? or the tires? (IRL a sane person would chose the trans.)
Actually, SCS did something better, they made the economy user adjustable.
--
Also, in relation to the OP, second hand trucks are already in the game (at least, the supporting config entries are there anyway).. have been right back since even before at least version 1.4 or so... just that it's not actually active... The idea appears to be that you would drive for a particular company and after some time they would offer up used trucks to you for sale at reduced cost.
Might be more information about this on the official SCS forum website maybe.