Euro Truck Simulator 2

Euro Truck Simulator 2

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Silveringot Jul 29, 2015 @ 8:10pm
No Used Trucks?
Why can't we have used trucks... It would be cool if there was a feature to you were walking into the dealership and you could buy a truck with kilometers (random amount) already on the odometer and maybe have a few damage points on the rig already (SEE I FIXED IT!) to where you would have to fix the truck. BUT the truck would be atleast 35% cheaper (According to its conditon as well as According to the equipment it came with, E.g 6x4 chassis, High roof cabin, ETC then if you would buy a new truck with the same equipment) and if you wanted ( to Devs) you could have a test drive and pay a mechanic to examine it (of course you would have to pay for both of those things, 750-1500$ would be fine) and then decide if you would buy it or stay far away from it. (Random Thing ->) You got to think when you trade in a truck... Where the filp it goes, Im thinking they tear it down for parts and put it back on a new truck.
Last edited by Silveringot; Jul 30, 2015 @ 12:29pm
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TwinShadow Jul 29, 2015 @ 8:18pm 
Used Truck Dealership[forum.scssoft.com] <- this has been requested a long time ago, and on top of that, it has 5 pages.

On another note, physical damage on the trucks may not ever happen. There is speculation that to use the truck brands in the game, SCS Software can not model in damage to the trucks due to license restrictions and terms.
room217au Jul 29, 2015 @ 9:00pm 
Originally posted by TwinShadow:
Used Truck Dealership[forum.scssoft.com] <- this has been requested a long time ago, and on top of that, it has 5 pages.

On another note, physical damage on the trucks may not ever happen. There is speculation that to use the truck brands in the game, SCS Software can not model in damage to the trucks due to license restrictions and terms.
Further on that, kinda, I'd like to see an addition where if the collision is severe enough, instead of "Engine malfunction. Visit a repair center as soon as possible", it shows "Your truck is not driveable. Press F7 for assistance"
I've never damaged a truck 100%? Worst I've ever done is around the 30% mark and in a front-end collision even one-third damage is enough to bend, break or otherwise remove the capability of the truck to be driven. Just a thought :)
Nono54Fr Jul 30, 2015 @ 1:38am 
Originally posted by room217au:
Originally posted by TwinShadow:
Used Truck Dealership[forum.scssoft.com] <- this has been requested a long time ago, and on top of that, it has 5 pages.

On another note, physical damage on the trucks may not ever happen. There is speculation that to use the truck brands in the game, SCS Software can not model in damage to the trucks due to license restrictions and terms.
Further on that, kinda, I'd like to see an addition where if the collision is severe enough, instead of "Engine malfunction. Visit a repair center as soon as possible", it shows "Your truck is not driveable. Press F7 for assistance"
I've never damaged a truck 100%? Worst I've ever done is around the 30% mark and in a front-end collision even one-third damage is enough to bend, break or otherwise remove the capability of the truck to be driven. Just a thought :)

Localized damages ? 5% of engine damage doesn't say a lot but if that 5% is in fact 75% of the air filter box, it's not the same thing.
room217au Jul 30, 2015 @ 1:52am 
Originally posted by Nono54Fr:
Originally posted by room217au:
Further on that, kinda, I'd like to see an addition where if the collision is severe enough, instead of "Engine malfunction. Visit a repair center as soon as possible", it shows "Your truck is not driveable. Press F7 for assistance"
I've never damaged a truck 100%? Worst I've ever done is around the 30% mark and in a front-end collision even one-third damage is enough to bend, break or otherwise remove the capability of the truck to be driven. Just a thought :)

Localized damages ? 5% of engine damage doesn't say a lot but if that 5% is in fact 75% of the air filter box, it's not the same thing.
Yep. A steering stub-axle broken from hitting a fence may only mean 5%, but it also means you can't steer the truck. I think SCS had to make some decisions early on about what's important and what isn't. Apparently those decisions are agreed upon by a bunch of folks not working at SCS :)
While I agree that it would be an interesting, great and immersive addition, the game's progression is too easy (and economy too) to make it worthwhile. Most players wouldn't even take a look at it unless it was made very obvious.

You can take a loan for a new truck almost instantly and even saving for a basic one doesn't take long.

This is my biggest complaint about ETS2. I like it very much, but it is too much a simulator, and not enough a game, so to speak.

...

Or perhaps all truly useful ideas are being written down somewhere for ETS3 which will have a team of 100 and a budget of several million :flammable:
Drevin Jul 30, 2015 @ 4:43am 
In my own personal oppinion, the economy should've been a real pain. The jobs should've been paid much less, and the bank should've given you loans only on drastic conditions. And yes, 2nd hand trucks should've been made available. I can't say I'm that far into the game, but reading the forum posts here made me understand that after a while you can have everything bought and maxed out, and millions of euros available to spend on nothing. And this in how many weeks of game time?

The main idea behind this game is the driving itself. You're going to drive all day long regardless if you have a single broken truck, or a multimillion empire (and why would you keep driving when you're a multimillionaire?). For more than one purpose (immersion included), I think it would've been best to need to drive for years of game time until you would've been able to afford both a top of the line truck and a single garage. It's the RPG feel of starting in a decrepit low HP truck, barely stay afloat with fuel expenses, and slowly make your way up. Already at the point I am in the game I don't care in which country I fuel up, because I don't care how much the fuel costs. Make it harder to earn money, and already you add a new level of strategy in the game. Where do I stop to buy fuel, and do I fill the whole tank or not?

Someone will probably say that there are hard economy mods out there, but first of all I like my game as vanilla as possible, and secondly, the devs could've made the game harder, and the modders could've come up with easy economy mods.

Sorry for the rant.
^ This x2.

Though perhaps SCS folks were afraid that if they make it a Dark Trucking Souls game, it would not gain much acceptance and would remain a very niche product like most other simulators. It was all or nothing project for them, right? Now look at it - wide acceptance even in the mainstream media and a cult following. I don't know, but perhaps being so easy just to sit down and drive the power-bleeding big rig did play some part in it...
Last edited by Applied Mediocrity; Jul 30, 2015 @ 5:08am
room217au Jul 30, 2015 @ 5:22am 
The following is not a derogatory statement.
Perhaps part of it is the demographic SCS are after. Many young folks aren't interested in spending hours and hours and hours making ten grand. They want it all.
And they want it yesterday.
The default economy system allows for that.
If the player so desires, they can make it harder. In fact, just about every pixel of this game is able to be twisted, bent, re-made or simply replaced.
It's ALMOST sandbox :)
Silveringot Jul 30, 2015 @ 12:26pm 
I ment that the truck would start out with like lets say between 5%-60% Damage the more damage the cheaper the used truck (Of course the price would go up if the truck for E.g would have a 6x4 chassis, big cabin, ETC) But then you would have to fix it. Like in IRL! I just think that used trucks (Seems like I started a problem here about dings and dents I ment percenteges ok?) would be awesome to buy because you could get more for your money! BUT you must stay on your toes to steer clear of a junker!
This Is an example of a used truck stats for a ETS2 Truck.

Engine: 8%, Cabin: 12% Chassis, 11% Transmission, 48% (seems like the guy who had it before didn't know how to drive stick) Wheels/Tires/Tyres: 57%
So it would make you think (especially if it was your first truck) on which parts need more attention the trans? or the tires? (IRL a sane person would chose the trans.)
Last edited by Silveringot; Jul 30, 2015 @ 12:40pm
Fury6 Jul 31, 2015 @ 6:11am 
Originally posted by Drevin:
Someone will probably say that there are hard economy mods out there, but first of all I like my game as vanilla as possible, and secondly, the devs could've made the game harder, and the modders could've come up with easy economy mods.

Sorry for the rant.

Actually, SCS did something better, they made the economy user adjustable.
--

Also, in relation to the OP, second hand trucks are already in the game (at least, the supporting config entries are there anyway).. have been right back since even before at least version 1.4 or so... just that it's not actually active... The idea appears to be that you would drive for a particular company and after some time they would offer up used trucks to you for sale at reduced cost.

Might be more information about this on the official SCS forum website maybe.
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Date Posted: Jul 29, 2015 @ 8:10pm
Posts: 10